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NPC Generator

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Advanced [show]


Trey Wade, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a violet costume with the symbols of magic on his torso. His whole body is exceptionally muscular. He has a white handlebar mustache and slicked back white hair. His eyes are likewise gray. His teeth are white and perfect.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is obsessed with a lost civilization.

History: He was born to loving parents in a slum to the south. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Many giants want him driven away; and he desires power and/or immortality

Bonds: Immigrant, Attractive, Enemies, Adventurer, Poor. Occupation: Painter

Voice: Dutch accent

Attributes [hide]

Trey Wade, Male Human Aristocrat 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 14 (+2)18 (+4) 13 (+1)11 (+0)
Skills Arcana +7, Medicine +4
Senses Passive Perception 11
Languages Common, Terran, Gnome, Ignan, Elven
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 6000 sp.


Social Check DCs


Justin Addington, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a well pressed and immaculate suit (or dress). He has moderate length chestnut hair. His skin is flawless and his gray eyes scan people very quickly.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Justin was raised in a hard working conservative environment. A few years later when the west was not economically sound they moved to his current location. He ran away from his former home and has been making his living as a Fortune-teller for the past few years.

Motivation: Money/treasure; and to be a ploughman again

Flaws: Antagonistic. Bonds: Immigrant, Attractive, Rich, Job. Occupation: Fortune-teller

Voice: Spits and sputters

Attributes [hide]

Justin Addington, Male Human Bard 7
Medium (5'1") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 48 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)9 (-1) 11 (+0)12 (+1)
Skills Acrobatics +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 4000 sp. Rock crystal (30 gp). Eye agate (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Langley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears suspenders and grey workpants. His shirt is white, and he wears a heavy grey leather apron most of the time. His hair is long and auburn with streaks of chestnut, and is pulled back with small grey clips. His beard is chestnut, braided, and well cared for. His gray unseeing eyes seem to look past you.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a big fan of imagination and believes people should spend more time reading and writing.

History: John was born with his mother's beautiful face. When John reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Disease, Sensitive. Bonds: Attractive, Military. Occupation: Scribe

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

John Langley, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)14 (+2) 8 (-1)14 (+2)
Skills Athletics +5, Persuasion +4
Senses Passive Perception 9
Languages Common, Aquan, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +4

Possessions: 800 sp.


Social Check DCs


Godfrey Carlisle, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a pastel shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His blonde hair is braided into rings. He wears large thick round spectacles.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Godfrey is combative with any and all who dare try his patience in the slightest.

History: Godfrey was raised in a hard working conservative environment. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He became a Fletcher soon after.

Motivation: Wants to have a good time and be beloved; and he loathes his own lifestyle

Ideals: Justice, Gifted, Optimist. Flaws: Depressed. Bonds: Job. Occupation: Fletcher

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Godfrey Carlisle, Male Human Expert 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 10 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 8 (-1)10 (+0) 14 (+2)15 (+2)
Skills Animal Handling +5, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Gerard Willoughby, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears brown painted combat armor at almost all times. He wears a feathered hat to hide his balding. He has a dull look in his violet eyes.

Personality: Confrontational and typically high on some drug or another. He has all his life been fascinated with writing.

History: Gerard was born in the north. At a young age he loved to build and create. He has had some formal writing training, and achieved minor success. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He has comitted a past crime that haunts him to this day; and to reunite with his old friends

Ideals: Artistic, Persistence, Fighting. Flaws: Addict. Occupation: Knight

Voice: Scandinavian accent

Attributes [hide]

Gerard Willoughby, Male Human Warlock 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)8 (-1) 11 (+0)12 (+1) 11 (+0)14 (+2)
Skills Perception +2, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 200 gp.


Social Check DCs

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