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NPC Generator

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Advanced [show]


Gilbert Kelsey, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He carries with him a set of shortspears, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He has styled his red hair well, parting it to the right. He has gleaming, smiling green eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born to loving parents in a slum to the east. In his youth he was a Glassblower, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gilbert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wishes to resurrect an old love.

Ideals: Fighting. Flaws: Greedy, PTSD. Bonds: In love, Poor. Occupation: Laborer

Voice: Scandinavian accent

Attributes [hide]

Gilbert Kelsey, Male Human Rogue 7
Medium (5'11") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 52 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 17 (+3)12 (+1) 15 (+2)9 (-1)
Skills History +4, Investigation +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3

Possessions: 1000 gp. Brass mug with jade inlays (300 gp). Embroidered silk and velvet mantle with numerous moonstones (2200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Dalton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. He keeps his chestnut hair in a pixie cut. His violet eyes dart from person to person.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He enjoys reading and quiet.

History: Born in a small village he learned the ways of the warrior from his mother. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend.

Ideals: Logical, Fighting. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Mason

Voice: Dutch accent

Attributes [hide]

Wymar Dalton, Male Human Sorcerer 8
Medium (6'1") Human, Chaotic Good (CR 8)
Armor Class 9
Hit Points 46 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 16 (+3)9 (-1) 18 (+4)16 (+3)
Skills History +2, Stealth +2
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 2d10-2, Ranged +2 / 2d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp.


Social Check DCs


Trym Harrington, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his whip with his veritable burlap sack of a shirt. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He wears round tiny glasses practically rammed into his face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He always tries to repair and not replace. It was this mentality that drove him into the Interpreter business.

History: Trym was born in the east. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. He became a Interpreter soon after.

Motivation: Further expansion of business.

Ideals: Persistence. Flaws: Shy, Ugly. Bonds: Job. Occupation: Interpreter

Voice: Low range voice

Attributes [hide]

Trym Harrington, Male Human Adept 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)8 (-1) 16 (+3)10 (+0)
Skills Animal Handling +5, Stealth +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 100 gp. Sard (30 gp). White opal (900 gp). Sard (30 gp). 1 Half-Plate. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Reynard Trollope, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is dressed in an above average manner. His auburn hair is lengthy and is close to two feet long. His green eyes are passionate and lively.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a great chef.

History: Reynard was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Cursed with a spirit at a very young age, Reynard has worked very hard to control his curse. He was granted martial powers by his dying brother.

Motivation: He is currently in port desperately looking for someone to get him out; and expand his business

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Poor, Slave. Occupation: Adventurer

Voice: Excited and jittery

Attributes [hide]

Reynard Trollope, Male Human Sorcerer 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)16 (+3) 15 (+2)13 (+1)
Skills Investigation +5, Persuasion +3
Senses Passive Perception 12
Languages Common, Undercommon, Dwarven, Celestial
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136630000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Richard Clare, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tight fitting brown shirt and pants. His brown hair is smooth and relatively long. His blue eyes are passionate and lively.

Personality: He is a hateful person. He taunts others and blames them for his problems. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He inherited the family business which he has now maintained for 12 years.

Motivation: Wants to open a new tavern; and to be a junk dealer again

Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Immigrant, Job. Occupation: Unemployed

Voice: Spits and sputters

Attributes [hide]

Richard Clare, Male Human Adept 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)11 (+0) 8 (-1)16 (+3)
Skills History +2, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Hematite (7 gp). Amber (40 gp).


Social Check DCs

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