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NPC Generator

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Advanced [show]


Theobald Winthrop, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it, marred by teas. His wide-brimmed hat is riddled with cuts and holes. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is business-like. He takes instructions and follows them to the letter. He has a minor phobia of water and hates getting wet.

History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others; and he has a rivalry with the church that dominates his actions

Ideals: Professionalism. Flaws: Ugly, Fearful. Bonds: Religious, Mentor. Occupation: Tanner

Voice: Pronounces difficult words wrong

Attributes [hide]

Theobald Winthrop, Male Human Monk 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 39 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 17 (+3)11 (+0) 14 (+2)11 (+0)
Skills Medicine +4, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Shane Alby, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and very much looks the part of a Bellfounder. His hair is red and very short. He wears a mask on his face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: A powerful slaver made him what he is. A gifted student he started as a Herbalist, but he got bored and became a Bellfounder. He now owns his own business.

Motivation: Balancing his hectic life and new Bellfounder responsibilities is difficult.

Ideals: Optimist. Flaws: Ugly, Depressed. Bonds: Job, Mentor. Occupation: Bellfounder

Voice: Spits and sputters

Attributes [hide]

Shane Alby, Male Human Bard 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 20 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)6 (-2) 15 (+2)9 (-1)
Skills Intimidation +2, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 gp. Star ruby (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Rodney, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He carries with him a set of daggers, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His hair is short and golden. His eyes are a pleasant gray.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Born to a pair of adventurers, Gerard grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Human artifacts is his passion; and someone believes him a fraud

Ideals: Fighting. Bonds: Attractive, Enemies, Family, Adventurer. Occupation: Butcher

Voice: Loud with bravado

Attributes [hide]

Gerard Rodney, Male Human Aristocrat 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)7 (-2) 13 (+1)12 (+1)
Skills Athletics +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2700 sp. 1 Magnifying glass. 1 Backpack. 1 Masterwork manacles.


Social Check DCs


Arnold Coombs, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries a battered mace and tarnished rapier as well. His Stetson hat is riddled with cuts and holes. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Arnold is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Arnold lived on a farm with his father, near the main road leading to a nearby town. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He has been a successful dealer in antiques buying low and selling high.

Motivation: Find a way to reverse the transformation of his sister; and his relatives are trying to arrange a marriage

Ideals: Entrepeneur, Fighting, Impeccable. Flaws: Ugly. Bonds: Family. Occupation: Body Guard

Voice: Spits words with contempt

Attributes [hide]

Arnold Coombs, Male Human Monk 6
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)11 (+0) 15 (+2)14 (+2)
Skills History +3, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Alexandre Bristol, Male Human [Permalink]

Personal [hide]

Description: An older man who wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hammer, but if one is not available he will default to his shield, he is not a threatening figure. His hair is always cut to a buzz. His gray eyes dart from person to person to random spaces in the air.

Personality: He is fixated on the number 81. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is harsh and unforgiving.

History: When he was but 6 years old his parents immigrated from the east. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. After a long history of fighting, Alexandre and his spouse have recently divorced.

Motivation: A deep hatred of dire rats; and someone believes him a fraud

Flaws: Insane, Antagonistic. Bonds: Immigrant, Enemies. Occupation: Jeweler

Voice: Creaky witch voice

Attributes [hide]

Alexandre Bristol, Male Human Aristocrat 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)16 (+3) 14 (+2)17 (+3)
Skills Acrobatics +6, History +6
Senses Passive Perception 12
Languages Common, Undercommon, Celestial, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +6

Possessions: 200 gp. Azurite (10 gp). Coral (110 gp). Star rose quartz (60 gp). Malachite (10 gp).


Social Check DCs

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