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Advanced [show]


John Birkenhead, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears baggy white pantaloons and a brown scarf. He has a small bristly mustache and wavy white hair. His face is scarred and worn.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his sister recently and the two have been together since.

Motivation: To unite with his sister.

Ideals: Optimist, Artistic. Flaws: Ugly, PTSD. Bonds: Family. Occupation: Glassblower

Voice: Nasally tone

Attributes [hide]

John Birkenhead, Male Human Cleric 9
Medium (5'2") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 43 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)11 (+0) 16 (+3)15 (+2)
Skills History +3, Performance +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146443210

Possessions: 30000 cp. Bloodstone (70 gp). Star rose quartz (70 gp). Freshwater pearl (14 gp). Rhodochrosite (14 gp). Red spinel (100 gp).


Social Check DCs


Robert Beckwith, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is generally shirtless and showing off his tattooed chest. He has a white handlebar mustache and slicked back white hair. His brown eyes have a joyful gleam in them most of the time.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Since then, he has sought to make the best of life.

Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his brother

Ideals: Optimist. Flaws: Shy, Forgetful. Bonds: Poor, Family. Occupation: Engraver

Voice: Irish accent

Attributes [hide]

Robert Beckwith, Male Human Warrior 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)15 (+2) 9 (-1)12 (+1)
Skills Perception +2, Religion +5
Senses Passive Perception 15
Languages Common, Elven, Infernal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 200 gp. Silver comb with moonstones (600 gp). Jeweled anklet (1000 gp).


Social Check DCs


Aldous York, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He sports green clothing, slightly heavier than average wear. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: His tongue was cut out and he uses sign language. He does not trust anyone and sleeps with one eye open.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His childhood dream was to be a Architect, but he was a colossal failure. He tends to his Fortune-teller job now, and dutifully fulfills any obligations he has.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Disease, Insomniac. Bonds: Slave, Job. Occupation: Fortune-teller

Voice: German accent

Attributes [hide]

Aldous York, Male Human Monk 8
Medium (5'6") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 31 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 9 (-1)17 (+3) 13 (+1)14 (+2)
Skills Religion +6, Stealth +2
Senses Passive Perception 11
Languages Common, Abyssal, Dwarven, Auran
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2

Possessions: 500 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp). Large well-done wool tapestry (200 gp). Jeweled electrum ring (3000 gp). Silver comb with moonstones (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Clerebold Hornsby, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a red shirt with thin tan vertical stripes and blue pants. His silver hair is cut short with large spiked bangs in the front. He has several tiny opal earrings on each ear.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Athletic, Joker. Flaws: Mundane, Ugly. Bonds: Rich. Occupation: Navigator

Voice: Old Prospector

Attributes [hide]

Clerebold Hornsby, Male Human Sorcerer 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 15 (+2)11 (+0) 14 (+2)17 (+3)
Skills Medicine +4, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Anselm Compton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He dresses in white turtlenecks beneath a blue coat with tan slacks. He has a hunchback. He has a long red beard with little hanging trinkets. His hazel eyes are slightly larger than normal.

Personality: He will rave to anyone who will listen. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in the west to a Soapmaker, Anselm learned a great deal about his mother's area of expertise. He was taken as a slave by a traveling circus and forced to perform He then took over the family business and is one of the better Soapmaker for hire.

Motivation: He is currently in port desperately looking for someone to get him out; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Job, Slave. Occupation: Soapmaker

Voice: Sighs a lot, exhausted

Attributes [hide]

Anselm Compton, Male Human Fighter 7
Medium (5'3") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 61 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 11 (+0)12 (+1) 8 (-1)16 (+3)
Skills Arcana +4, Perception +2
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2

Possessions: 2000 sp. Hematite (4 gp). Moss agate (4 gp). Sardonyx (20 gp). Bloodstone (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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