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NPC Generator

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Advanced [show]


Gerald Hayden, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He keeps his red hair in a flapper bob. He has a tattooed face.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He receives visions of the future at random moments

History: Born in the west his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Fortune-teller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants his loneliness to end; and he wants to get laid

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Has a crush. Occupation: Fortune-teller

Voice: Old thin voice

Attributes [hide]

Gerald Hayden, Male Human Fighter 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 17 (+3)16 (+3) 16 (+3)13 (+1)
Skills Performance +4, Stealth +3
Senses Passive Perception 13
Languages Common, Gnoll, Draconic, Giant
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 300 gp. Golden yellow topaz (600 gp). Banded agate (15 gp).


Social Check DCs


Dustin Staurheim, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is wearing colorful clothing, dressed as a Shepherd. He is an epitome of beauty. His silver hair is cut short. He wears large thick round spectacles.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is able to make almost anything out of random pieces of junk.

History: The child of a Engraver, who enjoyed hunting, Dustin was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shepherd. He has drifted from career to career and currently works as a Shepherd.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is unsatisfied with his job

Ideals: Disciplined, Gifted, Fighting. Bonds: Attractive, Nature, Job. Occupation: Shepherd

Voice: Pronounces O like U

Attributes [hide]

Dustin Staurheim, Male Human Bard 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)7 (-2) 11 (+0)9 (-1)
Skills Deception +1, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp.


Social Check DCs


Arnold Gracey, Male Human [Permalink]

Personal [hide]

Description: An older man who tends to wear a large white jacket, he is not a threatening figure. He has done his best to style his golden hair to look like a famous performer. He has violet eyes.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He comes from a rich eastern family. His father took him hunting and taught him how to get in the mind of other creatures. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is wracked by social anxiety; and money/treasure

Ideals: Opinionated. Flaws: Ugly, Insane, Fearful. Bonds: Rich, Nature. Occupation: Assassin

Voice: Old Prospector

Attributes [hide]

Arnold Gracey, Male Human Paladin 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 8 (-1)10 (+0) 7 (-2)17 (+3)
Skills Athletics +5, Persuasion +5
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 600 gp. Rhodochrosite (13 gp). Coral (160 gp). Bloodstone (70 gp). Hematite (13 gp). 1 Half-Plate.


Social Check DCs


Guy Bradly, Male Human [Permalink]

Personal [hide]

Description: An older man who wears silk and lounges about seductively, he is not a threatening figure. He has styled his brown hair well, parting it to the left. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He is very quiet and rarely speaks above a whisper. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His psionic abilities were realized during a raid on his village. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To reunite with his absent mother; and his spouse's relatives view him with great suspicion

Ideals: Artistic, Gifted. Flaws: Shy. Bonds: Attractive, Family. Occupation: Cartwright

Voice: Scottish accent

Attributes [hide]

Guy Bradly, Male Human Ranger 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)12 (+1) 15 (+2)15 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 2100 sp.


Social Check DCs


Gilbert Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His black hair, when down, is lengthy. He wears crescent spectacles with a black brim.

Personality: Overbrimming with self-confidence, Gilbert isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He is a Lamia in disguise. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gilbert took refuge in the ruined castle and found the beat up crossbow and armor he uses now. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To reunite with his absent mother; and meet up once more with his childhood friend

Ideals: Impeccable. Bonds: Family, Adventurer, Nature. Occupation: Ruler

Voice: Middle-eastern accent

Attributes [hide]

Gilbert Birkenhead, Male Human Wizard 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 33 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)6 (-2) 14 (+2)9 (-1)
Skills Acrobatics +5, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Tiger eye turquoise (10 gp). Blue star sapphire (1000 gp). Eye agate (10 gp). Sardonyx (50 gp).


Social Check DCs

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