Simon Landon, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a grey armored body suit, with a simple brown line shooting up and back down. His black hair is kept up in a ponytail inside a top hat. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Simon is combative with any and all who dare try his patience in the slightest.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Justice, Fighting. Flaws: Shy, Antagonistic. Occupation: Performer
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 30 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 13 (+1) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Infernal, Draconic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 200 gp. Chalcedony (40 gp). Red-brown spinel (40 gp). Jet (40 gp).
Anselm Acton, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and carries shortspears. He wears his silver hair up. His otherwise smooth face is marked with small tiny scars.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Anselm enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Anselm was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has been a successful dealer in antiques buying low and selling high.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Entrepeneur, Fighting, Impeccable. Flaws: Hedonist. Bonds: Poor. Occupation: Detective
Voice: Soothing and warm
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 17 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 9 (-1) | 12 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 400 gp. 1 Chain shirt.
Solomon Bradley, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a weathered and beat up set of banded mail beneath an oversized blue coat. He wears his hair in dreadlocks. His face is scarred and worn.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Solomon was raised in a hard working conservative environment. His father was a mechanic, and taught him how to fix just about anything. He has worked as a Seamstress like his father before him.
Motivation: Further expansion of business.
Ideals: Persistence, Optimist. Flaws: Ugly. Bonds: Job. Occupation: Seamstress
Voice: French accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 10 (+0) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 100 gp. 2 Holy water. 1 Tanglefoot bags. 4 Smokesticks.
Adelard Thorpe, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears bulky green painted plate armor. He has a long brown beard with little hanging trinkets. His ears are large.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. As long as the job gets done he does not care how it got done.
History: Adelard was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His family was turned out during the war. He and his family wandered east to less war torn lands. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is not mentally stable, and does not behave rationally; and to find somewhere to settle down
Ideals: Philantrophist, Professionalism. Flaws: Ugly, PTSD. Bonds: Poor. Occupation: Doctor
Voice: Rolls R's
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 12 (+1) | 11 (+0) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 3 Holy water.
Henry Nash, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He tends to wear a large tan jacket, marred by sweets. With a patchy chestnut beard and wild chestnut hair. His brown unseeing eyes seem to look past you.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He pushes his goals aggressively. He is also a coward if confronted.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is wracked by social anxiety.
Ideals: Philantrophist, Artistic. Flaws: Ugly, Disease, Fearful, PTSD. Occupation: Knight
Voice: Voice breaks
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 3 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 8 (-1) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 500 sp.
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