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NPC Generator

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Advanced [show]


Gerard Huxley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He likes to wear ponchos typically of a light brown in addition to tight pants. He wears a feathered hat to cover his moderate length brown hair. His eyes are gray and he is always smoking a pipe.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born in a small forest village. He has chosen to use the inheritance that was left to him frivolously. In the meantime he has taken over work as a Navigator and occasionally as a mercenary.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Athletic. Flaws: Greedy. Bonds: Job, Adventurer, Nature, Rich. Occupation: Navigator

Voice: Pronounces difficult words wrong

Attributes [hide]

Gerard Huxley, Male Human Rogue 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)10 (+0) 15 (+2)16 (+3)
Skills Insight +4, Intimidation +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Anselm Pickering, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is dressed in a clean green cloak covering his clean studded leather. His tied-back hair is white. His hazel eyes are slightly larger than normal.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Anselm has worked very hard to control his curse. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and many goblins want him driven away

Ideals: Fighting. Flaws: Shy, Disease. Bonds: Family, Enemies. Occupation: Healer

Voice: French accent

Attributes [hide]

Anselm Pickering, Male Human Barbarian 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 57 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)10 (+0) 15 (+2)7 (-2)
Skills Animal Handling +5, Persuasion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Rolf Budd, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears an entirely brown suit with violet socks and a vest with buckled shoes. He has moderate length silver hair. His ears are large.

Personality: He never swears and excessively uses polite adverbs when speaking. He enjoys reading and quiet.

History: Born in the west his family was never financially stable. A few years later when the south was not economically sound they moved to his current location. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and to share knowledge with the world

Ideals: Optimist, Logical. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Butcher

Voice: Ums and uhs a lot

Attributes [hide]

Rolf Budd, Male Human Adept 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 34 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 18 (+4)10 (+0) 16 (+3)14 (+2)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: Just what you see.


Social Check DCs


Trym Staurheim, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy grey suit, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. He has chestnut hair. His eyes are likewise brown.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born in a small desert village. His childhood dream was to be a Locksmith, but he was a colossal failure. He has achieved small success as a Merchant.

Motivation: Regain custody of his son; and to unite with his brother

Flaws: Mundane. Bonds: Attractive, Enemies, Nature, Job, Family. Occupation: Merchant

Voice: Farmer accent

Attributes [hide]

Trym Staurheim, Male Human Warrior 8
Medium (5'2") Human, Neutral Good (CR 8)
Armor Class 8
Hit Points 77 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 14 (+2)11 (+0) 16 (+3)10 (+0)
Skills History +3, Nature +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +1 / 2d10-2, Grapple +2

Possessions: 5000 sp. Violet garnet (300 gp). Smoky quartz (30 gp). Iolite (30 gp).


Social Check DCs


Cory Snape, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a weathered and beat up set of banded mail beneath an oversized green coat. His brown hair is cut short. He wears crescent spectacles with a black brim.

Personality: He acts crazy and hedonistic. He receives visions of the future at random moments

History: He comes from a rich northern family. Brilliant and gifted he never wanted to apply himself. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Hedonist. Bonds: Rich, Adventurer. Occupation: Marshal

Voice: Scottish accent

Attributes [hide]

Cory Snape, Male Human Expert 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)17 (+3) 15 (+2)4 (-3)
Skills Stealth +3
Senses Passive Perception 12
Languages Common, Druidic, Giant, Terran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. Bloodstone (40 gp). Eye agate (6 gp). Red-brown spinel (100 gp).


Social Check DCs

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