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NPC Generator

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Advanced [show]


Ernest Sydney, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a pastel vest and prefers blue and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His brown hair is kept up in a ponytail inside a top hat. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He likes to make people angry or surprised. He is obsessed with a lost civilization.

History: Gifted from a young age, Ernest studied abroad. His necromantic abilities were realized during a raid on his village. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Ideals: Gifted. Flaws: Ugly, Addict, Antagonistic. Bonds: Adventurer. Occupation: Miner

Voice: Excited and jittery

Attributes [hide]

Ernest Sydney, Male Human Commoner 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)15 (+2) 15 (+2)11 (+0)
Skills Arcana +4, Athletics +4
Senses Passive Perception 12
Languages Common, Undercommon, Halfling
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4

Possessions: 200 gp. A roughly beaten golden orb (130 gp).


Social Check DCs


Hugh Hartford, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he dresses in collared shirts and wears a proper scarf over his head. His moppish black hair is in a traditional bowl cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: While he acts the brute, he is far gentler than he would appear. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of a Barkeep, who enjoyed hunting, Hugh was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Actor. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break; and to be a barkeep again

Ideals: Fighting. Bonds: Attractive, Adventurer, Nature, Job. Occupation: Actor

Voice: Soothing and warm

Attributes [hide]

Hugh Hartford, Male Human Monk 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 17 (+3)17 (+3) 7 (-2)14 (+2)
Skills Arcana +5, Survival +0
Senses Passive Perception 8
Languages Common, Elven, Aquan, Ignan
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 24000 cp.


Social Check DCs


Manfred Hallewell, Male Human [Permalink]

Personal [hide]

Description: A 5'2" western man, he wears brown trousers with red and blue striped suspenders. He wears various colorful collared shirts. He wears his silver hair up. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Manfred was born with his mother's beautiful face. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Insane. Bonds: Attractive, Has a crush, Adventurer. Occupation: Spy

Voice: Sleepy voice

Attributes [hide]

Manfred Hallewell, Male Human Paladin 8
Medium (5'2") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 73 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)12 (+1) 11 (+0)16 (+3)
Skills Insight +3, Religion +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 300 gp. Fiery yellow corundum (1500 gp). Freshwater pearl (16 gp). Moss agate (16 gp). Chalcedony (80 gp). Peridot (80 gp). Chrysoprase (80 gp).


Social Check DCs


Everard Weld, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'4" and wears a red shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His white hair is singed and shortened. He is baby faced.

Personality: Confrontational and typically high on some drug or another. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He comes from a rich eastern family. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend.

Flaws: Ugly, Addict, Fearful. Bonds: Rich, Adventurer. Occupation: Knight

Voice: Middle-eastern accent

Attributes [hide]

Everard Weld, Male Human Bard 8
Medium (5'4") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 53 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)15 (+2) 14 (+2)16 (+3)
Skills Animal Handling +5, Intimidation +6
Senses Passive Perception 12
Languages Common, Orc, Druidic
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333100

Possessions: 1000 gp. A miniature golden chest with tiny emeralds lining the top (110 gp). Gold music box (2000 gp). Gold and topaz bottle stopper cork (600 gp). Solid gold idol (900 gp).


Social Check DCs


Trey Tickle, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is typically in his Mayor uniform. His hair is black and curly. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born to a Carpenter, his mother struggled to pay the bills. A gifted student he started as a Carpenter, but he got bored and became a Mayor. He ran away from his former home and has been making his living as a Mayor for the past few years.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Impeccable. Flaws: Shy, Disease. Bonds: Job, Poor. Occupation: Mayor

Voice: Tuts and clicks tongue

Attributes [hide]

Trey Tickle, Male Human Expert 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)8 (-1) 14 (+2)11 (+0)
Skills Investigation +1, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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