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NPC Generator

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Advanced [show]


Aldous Sutherland, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a tight fitting green shirt and pants. He has a very tight haircut. His face is scarred and worn.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Around other people he will do his best to conceal his emotions and appear jolly.

History: Gifted from a young age, Aldous studied abroad. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To reunite with his absent father.

Ideals: Gifted. Flaws: Ugly, Antagonistic, Shy. Bonds: Family. Occupation: Farmer

Voice: Sounds elderly

Attributes [hide]

Aldous Sutherland, Male Human Cleric 9
Medium (6'1") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 60 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)8 (-1) 8 (-1)11 (+0)
Skills Insight +2, Intimidation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 900 gp. Silver chalice with lapis lazuli gems (30 gp). Sapphire pendant on gold chain (500 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Hale, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is always cut to a buzz. His eyes are a pleasant hazel.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is used to getting what he wants. In part because he is a meticulous planner.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gunter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic, Professionalism. Flaws: Shy. Bonds: Military. Occupation: Shepherd

Voice: Scratchy, weak

Attributes [hide]

Gunter Hale, Male Human Fighter 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)13 (+1) 9 (-1)8 (-1)
Skills Perception +1, Persuasion +1
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 500 gp.


Social Check DCs


Hugh Graeme, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a weathered and beat up set of banded mail beneath an oversized brown coat. His brown hair is cut jaggedly and amateurishly. His amber eyes dart from person to person to random spaces in the air.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is obsessed with his god.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Cursed with unlife at a very young age, Hugh has worked very hard to control his curse. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Persistence. Flaws: Disease. Bonds: Poor, Religious. Occupation: Blacksmith

Voice: Low range voice

Attributes [hide]

Hugh Graeme, Male Human Sorcerer 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 28 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)11 (+0) 10 (+0)11 (+0)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Alexandre Dumph, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a black vest and prefers green and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. Beneath his clothing is a huge mess of scar tissue. His hair is black and very short. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He cannot resist a sob story and will often dote over anyone who has one.

History: Born in the west to a Bellfounder, Alexandre learned a great deal about his mother's area of expertise. He was taken from his home at a very young age. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to open a new tavern; and balancing his hectic life and new bellfounder responsibilities is difficult

Ideals: Joker, Philantrophist. Flaws: Ugly. Bonds: Slave, Job. Occupation: Bellfounder

Voice: Rolls R's

Attributes [hide]

Alexandre Dumph, Male Human Adept 7
Medium (5'5") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 40 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)16 (+3) 12 (+1)11 (+0)
Skills Medicine +4, Religion +6
Senses Passive Perception 11
Languages Common, Abyssal, Elven, Orc
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 80000 cp. Red-brown spinel (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Odo Hackney, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He wears baggy green pantaloons and a white scarf. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He wears an eyepatch.

Personality: A skeptical and narcissistic man, Odo's first love is himself. His second love is also himself. Energy wise he seems alert and responsive.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. In his 13th year, his parents were killed by a giants raid, leaving Odo alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: His religion dominates his actions; and several ex partners dislike his way of doing things and want revenge

Ideals: Impeccable, Professionalism. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Courier

Voice: Mumbles to self between sentences

Attributes [hide]

Odo Hackney, Male Human Monk 8
Medium (5'5") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 26 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 8 (-1)16 (+3) 13 (+1)14 (+2)
Skills Persuasion +5, Religion +6
Senses Passive Perception 11
Languages Common, Abyssal, Celestial, Infernal
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0

Possessions: 1600 gp. Embroidered silk and velvet mantle with numerous moonstones (900 gp). Jeweled anklet (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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