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NPC Generator

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Advanced [show]


Richard Tickle, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a worn and beaten armor. He has wavy blonde hair. His half smiles and green eyes are beguiling and draw you in.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to loving parents in a slum to the west. From his teen years he was always beautiful and desirable, so people have always doted on him. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Athletic. Flaws: Greedy. Bonds: Attractive, Adventurer, Poor. Occupation: Ruler

Voice: Speaks with squeezed throat

Attributes [hide]

Richard Tickle, Male Human Wizard 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 23 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 17 (+3)12 (+1) 13 (+1)10 (+0)
Skills Persuasion +2, Religion +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 400 gp.


Social Check DCs


Charles Washington, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears tight fitting clothing which further accentuates his frame. His hair is greying and his face has many wrinkles. He wears large thick round spectacles.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is afraid of women and trembles around them

History: He got into the Map Maker business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Map Maker. After a long history of fighting, Charles and his spouse have recently divorced.

Motivation: To prove his worth to the world; and balancing his hectic life and new map maker responsibilities is difficult

Flaws: Antagonistic, Shy, Impulsive. Bonds: Attractive, Job. Occupation: Map Maker

Voice: Aggressive tone

Attributes [hide]

Charles Washington, Male Human Monk 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 8 (-1)9 (-1) 11 (+0)14 (+2)
Skills Athletics +3, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 20 pp. A pair of silk slippers encrusted with tiny pearls. (60 gp). A life-sized copper and silver statuette of a cockatrice. (80 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).


Social Check DCs


Theodoric Alston, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are brown.

Personality: Cocky and sure of himself, he believes he is the best Locksmith born in the past three hundred years. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He inherited the family business which he has now maintained for 2 years.

Motivation: Regain custody of his daughter; and balancing his hectic life and new locksmith responsibilities is difficult

Ideals: Joker. Flaws: Ugly. Bonds: Job, Military, Family. Occupation: Locksmith

Voice: Dark and ominous

Attributes [hide]

Theodoric Alston, Male Human Fighter 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)16 (+3) 10 (+0)14 (+2)
Skills Animal Handling +2, Nature +5
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Alexandre Trollope, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing a tight green one piece outfit complete with pants, hood, and a cape. His white hair is braided into rings. He has a dull look in his violet eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a great chef.

History: He was born several months after his mother was called into army service. When Alexandre reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He ran away from his former home and has been making his living as a Mason for the past few years.

Motivation: Wishes to resurrect an old love; and wants to open a new tavern

Ideals: Gifted. Flaws: Mundane. Bonds: Military, Job, In love. Occupation: Mason

Voice: Raspy

Attributes [hide]

Alexandre Trollope, Male Human Fighter 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)11 (+0) 7 (-2)16 (+3)
Skills Deception +5, Nature +2
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Gerald Yorke, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a lot of dark rich colors, with gold accents. His hair is always cut to a buzz. He has several tiny emerald earrings on each ear.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He is the product a well kept family trust fund and as such has never really known need. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Blacksmith job now, and dutifully fulfills any obligations he has.

Motivation: He desires power and/or immortality.

Ideals: Athletic. Bonds: Attractive, Rich, Job, Adventurer. Occupation: Blacksmith

Voice: High pitched, excited

Attributes [hide]

Gerald Yorke, Male Human Cleric 7
Medium (6'2") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 34 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 10 (+0)16 (+3) 15 (+2)7 (-2)
Skills History +6, Nature +6
Senses Passive Perception 12
Languages Common, Aquan, Elven, Terran
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 500 gp. Golden pearl (90 gp). Blue quartz (4 gp). Aquamarine (800 gp). Chrysoprase (40 gp). 1 Minor magic item.


Social Check DCs

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