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Advanced [show]


Geoffrey Clive, Male Human [Permalink]

Personal [hide]

Description: This man wears dull blue sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed monstrous two handed axe, just in case. He is muscular with a powerful set of arms. His brown hair is styled in orderly dreadlocks. His gray eyes are slightly larger than normal.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born the only child of a wealthy merchant. A gifted student he started as a Ploughman, but he got bored and became a Bellfounder. He then took over the family business and is one of the better Bellfounder for hire.

Motivation: He seems to be bored by most things; and to be a ploughman again

Ideals: Entrepeneur. Flaws: Sensitive, Forgetful, Mundane. Bonds: Job. Occupation: Bellfounder

Voice: Loud with bravado

Attributes [hide]

Geoffrey Clive, Male Human Cleric 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 14 (+2)14 (+2) 11 (+0)16 (+3)
Skills Arcana +4, Intimidation +5
Senses Passive Perception 10
Languages Common, Halfling, Terran
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 100 gp.


Social Check DCs


Lance Denholm, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear red clothing when he does not wear armor. With a patchy chestnut beard and wild chestnut hair. His green eyes dart from person to person.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He also has developed a complete distrust of the Mercenary profession.

History: Lance lived on a farm with his mother, near the main road leading to a nearby town. His family was turned out during the war. He and his family wandered south to less war torn lands. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His spouse's relatives view him with great suspicion.

Flaws: PTSD. Bonds: Job, Family. Occupation: Marshal

Voice: Rolls R's

Attributes [hide]

Lance Denholm, Male Human Cleric 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)13 (+1) 11 (+0)10 (+0)
Skills Persuasion +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 700 sp.


Social Check DCs


Dean Sutherland, Male Human [Permalink]

Personal [hide]

Description: This man is wearing the road beaten gear of a warrior, and sports empty pouches on his belt. His hair is white and very short. His ears are large.

Personality: Dean speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He enjoys reading and quiet.

History: Dean lived on a farm with his mother, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Dean took refuge in the ruined castle and found the beat up flail and armor he uses now. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels the way he acts is they only way to get by in the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Impeccable, Logical. Flaws: Ugly. Bonds: Family, Nature. Occupation: Servant

Voice: Strong lisp

Attributes [hide]

Dean Sutherland, Male Human Aristocrat 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 13 (+1)7 (-2) 17 (+3)9 (-1)
Skills Arcana +0, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 500 gp.


Social Check DCs


Randal Stansfield, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing grey shirts, loose pants, and blazers most of the time. He carries a battered shortspear and tarnished hand crossbow as well. His white hair is kept up in a ponytail inside a broad hat. He wears round tiny glasses practically rammed into his face.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He enjoys reading and quiet.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Logical, Entrepeneur. Flaws: Emotional. Bonds: Attractive. Occupation: Carpenter

Voice: Eastern European accent

Attributes [hide]

Randal Stansfield, Male Human Adept 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)14 (+2) 15 (+2)14 (+2)
Skills Arcana +4, Insight +4
Senses Passive Perception 12
Languages Common, Draconic, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 32000 sp. 1 Minor magic item.


Social Check DCs


Guy Jacobs, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His red hair is lengthy and is close to two feet long. He is baby faced.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Guy enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was raised in a island tribe. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Human compassion; and a strong sense of loyalty to human people

Ideals: Joker. Flaws: Ugly, Hedonist, Racist. Bonds: Nature. Occupation: Herbalist

Voice: Mousy voice

Attributes [hide]

Guy Jacobs, Male Human Expert 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)15 (+2) 10 (+0)15 (+2)
Skills Deception +4, Survival +2
Senses Passive Perception 10
Languages Common, Ignan, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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