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Advanced [show]


Kyle Cotton, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His skin is fair and his fingers are delicate and long. He wears a wide-brimmed hat to cover his moderate length black hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He loves telling others what to do and how they should feel about things. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He served in the navy to pay for his family's outstanding loans. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He's since become an addict/alcoholic.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Opinionated. Flaws: Addict. Bonds: Adventurer, Family, Military. Occupation: Locksmith

Voice: Soothing and warm

Attributes [hide]

Kyle Cotton, Male Human Warrior 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 14 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)10 (+0) 13 (+1)15 (+2)
Skills History +3, Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 800 gp. Iolite (70 gp). Brown-green garnet (70 gp). 1 Minor magic item.


Social Check DCs


Norman Churchill, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears suspenders and white workpants. His shirt is tan, and he wears a heavy white leather apron most of the time. He is tall, broad shouldered and powerfully built. He has shaved his head bald. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a hateful person. He taunts others and blames them for his problems. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk; and wants to raise his children well

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Family. Occupation: Ruler

Voice: Hard of hearing, loud

Attributes [hide]

Norman Churchill, Male Human Druid 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)12 (+1) 7 (-2)11 (+0)
Skills Nature +3, Performance +2
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1300 sp.


Social Check DCs


Theobald Willoughby, Male Human [Permalink]

Personal [hide]

Description: 6'2" and muscular, this northern man does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is black and curly. This gray eyed northerner is not easily forgotten.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Theobald is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born on a small isolated farm. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found

Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Family, Nature. Occupation: Priest

Voice: Boston accent

Attributes [hide]

Theobald Willoughby, Male Human Bard 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 11 (+0)13 (+1) 8 (-1)11 (+0)
Skills Acrobatics +0, Persuasion +2
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Diggory Washington, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears tattered old clothes. He has dyed his greying red hair a little too much giving a sharp red color. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Diggory was raised in a hard working conservative environment. He worked as a nervous Baker and found it very stressful. He ran away from his former home and has been making his living as a Baker for the past few years.

Motivation: Balancing his hectic life and new Baker responsibilities is difficult; and to unite with his brother

Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Family, Job. Occupation: Baker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Diggory Washington, Male Human Barbarian 6
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 44 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)14 (+2) 13 (+1)8 (-1)
Skills Animal Handling +4, Intimidation +2
Senses Passive Perception 11
Languages Common, Undercommon, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 6000 sp.


Social Check DCs


Frederick Badger, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'5". He wears blue trousers with brown and black striped suspenders. He wears various colorful collared shirts. His black hair is lengthy. His eyes are green and beady.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is able to make almost anything out of random pieces of junk.

History: He was raised in a white middle class family as the only child. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage

Ideals: Passionate, Gifted. Flaws: Ugly, Mundane. Bonds: Family. Occupation: Locksmith

Voice: Speaks like tongue is numb

Attributes [hide]

Frederick Badger, Male Human Expert 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)15 (+2) 8 (-1)13 (+1)
Skills Deception +3, Religion +4
Senses Passive Perception 9
Languages Common, Terran, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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