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Advanced [show]


Dustin Remington, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scythe, but if one is not available he will default to his dagger. With a patchy white beard and wild white hair. His eyes are likewise gray. His teeth are white and perfect.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He plays an instrument quite well.

History: Dustin was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has never given up on his singing dream.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable, Artistic. Bonds: Attractive, Poor. Occupation: Navigator

Voice: Speaks with a cold

Attributes [hide]

Dustin Remington, Male Human Fighter 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)15 (+2) 16 (+3)16 (+3)
Skills Investigation +4, Perception +5
Senses Passive Perception 15
Languages Common, Terran, Aquan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Patrick Blankley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a fine chain shirt which he covers with grey colored cloaks and clothing, and is pretty ugly. He wears his white hair down. His brown eyes dart from person to person to random spaces in the air.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born in the east, but his parents moved at a very young age to the south. He went to a religious school and was inspired by the priests there in charitable deeds. He moves from town to town, unable to find a place to settle.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Gifted, Extrovert. Flaws: Ugly. Bonds: Immigrant, Religious. Occupation: Banker

Voice: Booming voice

Attributes [hide]

Patrick Blankley, Male Human Cleric 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 8 (-1)13 (+1) 14 (+2)16 (+3)
Skills Intimidation +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 30 pp.


Social Check DCs


Robert Huxley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear yellow clothing when he does not wear armor, and carries spears. His chestnut hair and beard is wavy and long. His eyes are violet and he is always smoking a pipe.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He works hard and plays hard.

History: He was born in the south, but his parents moved at a very young age to the east. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found

Ideals: Fighting. Flaws: Hedonist. Bonds: Attractive, Immigrant, Nature, Family. Occupation: Mayor

Voice: Hissing voice

Attributes [hide]

Robert Huxley, Male Human Bard 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 25 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 18 (+4)16 (+3) 14 (+2)18 (+4)
Skills History +5, Persuasion +6
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Aquan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: Embroidered silk and velvet mantle with numerous moonstones (500 gp). 1 Average lock. 1 Good lock.


Social Check DCs


William Badger, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses well, wearing green shirts, loose pants, and blazers most of the time. His chestnut hair is kept up in a ponytail inside a wide-brimmed hat. His otherwise smooth face is marked with small tiny scars.

Personality: His tongue was cut out and he uses sign language. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Cursed with a spirit at a very young age, William has worked very hard to control his curse. Due to his spouse's obsession with being a Beggar they were divorced and he won custody of their son. He worked as a Architect, and he later adopted a second son.

Motivation: An old rival family wants him found; and to unite with his brother

Flaws: Disease, Antagonistic. Bonds: Attractive, Family, Immigrant. Occupation: Architect

Voice: Thin and wheezing

Attributes [hide]

William Badger, Male Human Rogue 6
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)16 (+3) 14 (+2)16 (+3)
Skills Medicine +5
Senses Passive Perception 12
Languages Common, Gnoll, Abyssal, Terran
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 50 pp.


Social Check DCs


Thomas Graeme, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears grey trousers with blue and brown striped suspenders. He wears various colorful collared shirts. His silver hair is cut short with large spiked bangs in the front. His skin is flawless and his blue eyes scan people very quickly.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Sold as a small child to a slaver, Thomas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When money was particularly tight he was walking through alleys when he overheard a Layabout hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break

Ideals: Joker. Bonds: Poor, Attractive, Adventurer, Mentor. Occupation: Layabout

Voice: Cold and demanding tone

Attributes [hide]

Thomas Graeme, Male Human Sorcerer 7
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 30 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)9 (-1) 16 (+3)16 (+3)
Skills Sleight of Hand +4, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: A detailed rose, with petals and thorns, constructed of silver and electrum (30 gp). Large well-done wool tapestry (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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