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Advanced [show]


Bertram Spaulding, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing a perfectly clean shirt and pair of pants. He keeps his white hair in a pixie cut. He is very pretty but has cold, dead eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was raised in a forest tribe. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Since then, he has sought to make the best of life.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Athletic, Optimist. Flaws: Forgetful, Depressed. Bonds: Attractive, Nature. Occupation: Spy

Voice: Excited and jittery

Attributes [hide]

Bertram Spaulding, Male Human Warlock 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)8 (-1) 15 (+2)6 (-2)
Skills Acrobatics +6, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp.


Social Check DCs


Arnold Hampton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'6". He wears many layers of old clothing at all times, and his gloved hand is found clutching a shortbow. He keeps his brown hair in a flapper bob. His ears are large.

Personality: He speaks before he thinks and is too direct. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born several months after his father was called into army service. When Arnold reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Optimist. Flaws: Ugly, Impulsive. Bonds: Poor, In love, Military. Occupation: Stableman

Voice: Speaks with a cold

Attributes [hide]

Arnold Hampton, Male Human Cleric 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)18 (+4) 10 (+0)4 (-3)
Skills History +6, Religion +6
Senses Passive Perception 10
Languages Common, Giant, Undercommon, Infernal, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 100 gp.


Social Check DCs


Gerard Blakely, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears professional attire. His blonde hair is still thick. His eyes are likewise green. His teeth are white and perfect.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Like his mother and his sister before him, after school he went straight into learning to become a Miller. He tends to his Miller job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern.

Bonds: Attractive, Immigrant, Job, In love, Religious. Occupation: Miller

Voice: Ums and uhs a lot

Attributes [hide]

Gerard Blakely, Male Human Barbarian 6
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 50 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)12 (+1) 11 (+0)18 (+4)
Skills Deception +7, Nature +4
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 2000 sp. 1 Minor magic item.


Social Check DCs


Trey Redfield, Male Human [Permalink]

Personal [hide]

Description: 6'1" and lanky with angular features, he is an attractive figure. He tends to wear a tan poncho over his likewise colored trousers and shirt. He wears a deerstalker hat to hide his balding. He wears large thick round spectacles.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He got into the Fisher business at a young age. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. After a long history of fighting, Trey and his spouse have recently divorced.

Motivation: Further expansion of business; and retire the richest man in the north

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Job, Military. Occupation: Fisher

Voice: Creaky witch voice

Attributes [hide]

Trey Redfield, Male Human Bard 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 7 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 7 (-2)13 (+1) 11 (+0)13 (+1)
Skills Athletics +5, History +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 22000 sp. Tiger eye turquoise (8 gp). Brown-green garnet (150 gp). Black pearl (400 gp).


Social Check DCs


Gerard Blakely, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His hair is long and golden with streaks of red, and is pulled back with small red clips. His beard is red, braided, and well cared for. This brown eyed southerner is not easily forgotten.

Personality: His tongue was cut out and he uses sign language. He is an amazing painter.

History: Gerard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. During his travels, Gerard and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Gerard discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Gerard fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Poor, Military, Adventurer. Occupation: Assassin

Voice: Italian accent

Attributes [hide]

Gerard Blakely, Male Human Monk 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)9 (-1) 12 (+1)14 (+2)
Skills Athletics +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4

Possessions: 400 gp.


Social Check DCs

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