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NPC Generator

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Advanced [show]


Don Badger, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who dresses well, typically a more casual-formal manner. He has wavy black hair. He wears large thick round spectacles.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born to a Apothecary, his mother struggled to pay the bills. His first spouse was a Apothecary, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: An old rival family wants him found; and to unite with his sister

Flaws: Antagonistic. Bonds: Attractive, Nature, Poor, Family. Occupation: Tailor

Voice: Sleepy voice

Attributes [hide]

Don Badger, Male Human Monk 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 8 (-1)15 (+2) 13 (+1)8 (-1)
Skills Deception +2, Religion +5
Senses Passive Perception 11
Languages Common, Druidic, Giant
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 400 gp. Carnelian (50 gp).


Social Check DCs


Robert Fulton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a black coat over a white low-cut shirt, and a deerstalker hat upon his head. He is bald on top and has large blonde tufts of hair around his ears. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He loves telling others what to do and how they should feel about things. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Robert took refuge in the ruined castle and found the beat up bow and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Retire the richest man in the east; and further expansion of business

Ideals: Opinionated, Entrepeneur. Flaws: Ugly, Disease. Bonds: Nature. Occupation: Bounty Hunter

Voice: Speaks like tongue is numb

Attributes [hide]

Robert Fulton, Male Human Druid 6
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 57 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 16 (+3)15 (+2) 10 (+0)18 (+4)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 10
Languages Common, Giant, Aquan
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs


Kody Cornish, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. He wears a colorful flower in his chestnut hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is afraid of men and trembles around them

History: He was born blind and as such lacked many opportunities for work. Through the years after Kody was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Kody's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Kody and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and balancing his hectic life and new mason responsibilities is difficult

Flaws: Antagonistic, Shy, Disease. Bonds: Attractive. Occupation: Mason

Voice: Puts emphasis on the wrong words

Attributes [hide]

Kody Cornish, Male Human Barbarian 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 34 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 16 (+3)18 (+4) 13 (+1)11 (+0)
Skills Arcana +6, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Halfling, Orc
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: An abacus with copper, silver and gold markers (140 gp). Sapphire pendant on gold chain (900 gp).


Social Check DCs


Gerald Blyth, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'4". He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is cut close to his head. This green eyed easterner is not easily forgotten.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gerald is combative with any and all who dare try his patience in the slightest.

History: He was born a particularly ugly child, much to the horror of his parents. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero.

Ideals: Justice. Flaws: Shy, Ugly. Bonds: Adventurer, Slave. Occupation: Farmer

Voice: Speaks with back of mouth

Attributes [hide]

Gerald Blyth, Male Human Rogue 6
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 19 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)15 (+2) 16 (+3)13 (+1)
Skills Arcana +5, Perception +6
Senses Passive Perception 16
Languages Common, Ignan, Orc
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). A pair of silk slippers encrusted with tiny pearls. (40 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp).


Social Check DCs


Thomas Oakley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a simple burlap shirt and baggy pants. He conceals his bow with his veritable burlap sack of a shirt. His chestnut hair is slicked back into a classic pompadour. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: A powerful wizard made him what he is. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: Several ex partners dislike his way of doing things and want revenge; and to protect his home

Bonds: Attractive, Guardian, Enemies, Mentor, Rich. Occupation: Map Maker

Voice: Speaks with back of mouth

Attributes [hide]

Thomas Oakley, Male Human Ranger 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)8 (-1) 13 (+1)11 (+0)
Skills Religion +1, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 400 gp.


Social Check DCs

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