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NPC Generator

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Advanced [show]


Percival Enfield, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is dressed in an above average manner. His hair is cut close to his head. He has gleaming, smiling amber eyes.

Personality: Percival is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He works hard and plays hard.

History: Born to a pair of adventurers, Percival grew up listening to his mother's many stories. He has had some formal singing training, and achieved minor success. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk

Ideals: Extrovert, Artistic. Flaws: Hedonist. Bonds: Attractive, Adventurer. Occupation: Doctor

Voice: Squeaky

Attributes [hide]

Percival Enfield, Male Human Rogue 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 10 (+0)13 (+1) 6 (-2)16 (+3)
Skills Athletics +2, Deception +5
Senses Passive Perception 8
Languages Common, Goblin
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +5

Possessions: 400 gp. Lapis lazuli (14 gp). Golden pearl (100 gp). 1 Minor magic item.


Social Check DCs


Arnold Ramsay, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he is dressed in earthy colors with a grey and yellow handkerchief worn on his left side. He has done his best to style his white hair to look like a famous performer. His violet eyes dart from person to person to random spaces in the air.

Personality: Arnold is depressed about a lot of things. He tends to be a nihilist. He is an amazing painter.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He helped his mother out around the business and became quite the natural. He has achieved small success as a Shepherd.

Motivation: Sabotage a competitor; and money/treasure

Ideals: Gifted. Flaws: Depressed, Antagonistic. Bonds: Job, Rich. Occupation: Shepherd

Voice: High pitched, excited

Attributes [hide]

Arnold Ramsay, Male Human Commoner 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)9 (-1) 11 (+0)10 (+0)
Skills Animal Handling +2, Arcana +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 15000 cp.


Social Check DCs


Trym Springfield, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears grey leather gloves, a grey jacket, and tight pants. His silver hair is cut short. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was raised in a plains tribe. His childhood dream was to be a Miner, but he was a colossal failure. He has achieved small success as a Animal Trainer.

Motivation: Wants to open a new tavern.

Flaws: Ugly, Antagonistic. Bonds: Religious, Nature, Job. Occupation: Animal Trainer

Voice: German accent

Attributes [hide]

Trym Springfield, Male Human Aristocrat 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)18 (+4) 13 (+1)14 (+2)
Skills Insight +3, Performance +4
Senses Passive Perception 11
Languages Common, Giant, Infernal, Goblin, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Guy Thorpe, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He typically wears brown cloth garments or leather armor. His tied-back hair is golden. His hazel eyes dart from person to person to random spaces in the air.

Personality: Prone to second guessing himself, he comes off as nervous. He is a font of random trivia from the lore and stories he has discovered

History: From birth he was tutored by a cruel and relentless mentor. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: A strong sense of loyalty to Human people; and to share knowledge with the world

Ideals: Athletic, Logical. Flaws: Shy, Racist. Bonds: Mentor. Occupation: Locksmith

Voice: Booming voice

Attributes [hide]

Guy Thorpe, Male Human Barbarian 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 19 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 9 (-1)13 (+1) 12 (+1)7 (-2)
Skills Persuasion +0, Stealth +0
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 8000 cp.


Social Check DCs


Theobald Benson, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His deerstalker hat is riddled with cuts and holes. He wears a mask on his face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Energy wise he seems alert and responsive.

History: Theobald was born the youngest of three triplets. His family was turned out during the war. He and his family wandered south to less war torn lands. Due to his spouse's obsession with being a Glassblower they were divorced and he won custody of their daughter. He worked as a Spy, and he later adopted a second daughter.

Motivation: An old rival family wants him found; and doesn't want to be a spy and was forced into it by his family

Ideals: Persistence, Professionalism. Flaws: Ugly, PTSD. Bonds: Family. Occupation: Spy

Voice: Can't modulate volume

Attributes [hide]

Theobald Benson, Male Human Sorcerer 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)14 (+2) 15 (+2)13 (+1)
Skills Acrobatics +4, Arcana +4
Senses Passive Perception 12
Languages Common, Draconic, Giant
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 200 gp.


Social Check DCs

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