Gunter Walcott, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he prefers to wear flannel. He keeps his red hair in a pixie cut. His otherwise smooth face is marked with small tiny scars.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. The war was a terrible time for him, and Gunter does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. When Gunter reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has never given up on his writing dream.
Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army
Ideals: Artistic, Fighting. Flaws: Depressed. Bonds: Attractive, Military. Occupation: Slave Trader
Voice: Low range voice
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 29 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 400 gp. Red-brown spinel (150 gp). Rock crystal (80 gp).
Dustin Skelton, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a slight overbite and is overall scrawny. His hair is cut close to his head. He has green eyes and a black hat with a pastel feather.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is a logical person and will generally grow upset if things defy logic and science.
History: Gifted from a young age, Dustin studied abroad. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: An old rival family wants him found; and he is greedy
Ideals: Logical, Gifted. Bonds: Rich, Attractive, Family. Occupation: Hunter
Voice: Slurs words
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 17 (+3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2900 sp.
Roland Vance, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a blue and tan handkerchief worn on his right side. He is physically well-built. He has done his best to style his white hair to look like a famous performer. His eyes, though not visible through his cowl, are gray.
Personality: Confrontational and typically high on some drug or another. He would rather hide behind his crafts than deal with other people.
History: He was born on a small isolated farm. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has never given up on his dancing dream.
Motivation: To end his boredom; and he is content
Ideals: Artistic, Fighting. Flaws: Addict, Shy, Mundane. Bonds: Nature. Occupation: Miller
Voice: Slurs words
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 11 (+0) | 11 (+0) | 5 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. 1 Darkwood Shield. 1 Half-Plate. 1 Half-Plate.
Drogo Dudley, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a perfectly clean shirt and pair of pants. His white hair is cut short. He has violet eyes and a green hat with a tan feather.
Personality: He likes to make people angry or surprised. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Drogo lived on a farm with his father, near the main road leading to a nearby town. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Marry his brother to traveling adventurers; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Family. Occupation: Barrister
Voice: Spits and sputters
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 18 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 10 (+0) | 10 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 200 gp. Sard (30 gp). Azurite (4 gp).
Tim Roscoe, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he is dressed in earthy colors with a green and blue handkerchief worn on his left side, and is pretty ugly. He is bald on top and has large white tufts of hair around his ears. His fierce hazel eyes like to dwell on things.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born in the west to a Seamstress, Tim learned a great deal about his father's area of expertise. His father took him hunting and taught him how to get in the mind of other creatures. He became a Seamstress soon after.
Motivation: He feels threatened by others; and he'd like to take his coworkers down a peg
Flaws: Ugly, Emotional, Fearful. Bonds: Rich, Job, Nature. Occupation: Seamstress
Voice: Breathy voice
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 400 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
