Norman Rowley, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is renowned for his bright black suits and hats. His red hair and beard is wavy and long. He wears round tiny glasses practically rammed into his face.
Personality: His tongue was cut out and he uses sign language. He is obsessed with his god.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Norman abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: He wants to get laid; and he's attracted to the pc
Ideals: Athletic, Gifted. Flaws: Disease. Bonds: Religious, Adventurer, Has a crush. Occupation: Spy
Voice: Booming voice
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 42 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Giant, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 900 gp. Pink pearl (110 gp). Citrine (30 gp). 1 Minor magic item.
Gomory Bradford, Male Human [Permalink]
Personal [hide]
Description: He wears a green vest and prefers violet and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears a top hat to cover his moderate length auburn hair. He has a tattooed face.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: From birth he was tutored by a cruel and relentless mentor. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He's also a talented Ruler, but doesn't like to broadcast it.
Motivation: Further expansion of business; and balancing his hectic life and new shepherd responsibilities is difficult
Ideals: Opinionated. Flaws: Ugly. Bonds: Rich, Mentor, Job. Occupation: Shepherd
Voice: Old Prospector
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 31 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 6 |
Possessions: 1200 gp. Deep blue spinel (1400 gp). Sard (40 gp). Golden yellow topaz (1400 gp). Golden yellow topaz (1400 gp). Bloodstone (40 gp). Hematite (14 gp). Alexandrite (1400 gp). Blue quartz (14 gp).
Thomas Lester, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright green suits and hats. He is physically well-built. With bright brown hair and a scraggly beard. His violet eyes peer out from beneath his deerstalker green hat.
Personality: He is witty, but his monotone delivery comes off as unnerving Energy wise he seems alert and responsive.
History: Born to a pair of adventurers, Thomas grew up listening to his father's many stories. He worked as a nervous Spy and found it very stressful. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He is unsatisfied with his job; and to get a good night's sleep
Ideals: Joker, Professionalism. Flaws: Insomniac. Bonds: Adventurer, Job. Occupation: Spy
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 40 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 17 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Draconic, Gnoll, Halfling
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 110000 cp. Azurite (4 gp). Malachite (4 gp).
Ralf Tickle, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears his hair in dreadlocks. His eyes are amber and catlike.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is obsessed with a lost civilization.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mason arts, while his mother instructed him in etiquette, music and courtly manner. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has dedicated himself to building a better trade route.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he has money and likes to spend it
Flaws: Depressed, Insane. Bonds: Adventurer, Rich, Debt. Occupation: Mason
Voice: Old Prospector
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
Dean Brandon, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'9". He wears a lot of dark rich colors, with gold accents. His white hair is kept up in a ponytail inside a Stetson hat. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Since then, he has sought to make the best of life.
Motivation: He loathes his own lifestyle; and his religion dominates his actions
Ideals: Optimist. Flaws: Depressed. Bonds: Attractive, Religious, Mentor. Occupation: Bather
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp. Chrysoprase (30 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
