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Advanced [show]


Gomory Altham, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He prefers to wear yellow pants and tee shirts. His brown hair is drawn into a tight pony tail with a cross scrunchie. He has a tattooed face.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: The child of southern immigrants he idolized his father. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gomory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To prove his worth to the world; and to unite with his sister

Ideals: Optimist, Fighting. Flaws: Impulsive. Bonds: Immigrant, Family. Occupation: Mayor

Voice: Voice breaks

Attributes [hide]

Gomory Altham, Male Human Commoner 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)14 (+2) 15 (+2)14 (+2)
Skills Arcana +4, Athletics +1
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Shane Benson, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a white cloak and cross-gartered yellow stockings. He wears a colorful flower in his blonde hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Shane was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Shane's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Athletic, Entrepeneur. Flaws: Antagonistic, Disease. Bonds: Attractive. Occupation: Roofer

Voice: Low rumbling, strings words together

Attributes [hide]

Shane Benson, Male Human Aristocrat 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 14 (+2)12 (+1) 9 (-1)14 (+2)
Skills Sleight of Hand +3, Survival +1
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Sard (60 gp). Coral (120 gp). Red-brown spinel (120 gp).


Social Check DCs


Richard Sherwood, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears dark leathers with embroidery. His black hair is cut jaggedly and amateurishly. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a Mayor, his father struggled to pay the bills. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break

Ideals: Disciplined. Flaws: Ugly, Impulsive. Bonds: Poor, Adventurer. Occupation: Ploughman

Voice: Rolls R's

Attributes [hide]

Richard Sherwood, Male Human Paladin 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)14 (+2) 12 (+1)17 (+3)
Skills Insight +4, Religion +5
Senses Passive Perception 11
Languages Common, Druidic, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 2000 sp.


Social Check DCs


Odo Payton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His attire stands in sharp contrast to his halberd, which is beautifully polished and possesses an ornate carving of a card on it. He has wavy white hair. His eyes are violet.

Personality: His tongue was cut out and he uses sign language. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He used his abilities to travel the world and help people.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Philantrophist. Flaws: Disease. Bonds: Rich, Religious, Enemies. Occupation: Server

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Odo Payton, Male Human Cleric 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 42 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)17 (+3) 11 (+0)14 (+2)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Undercommon, Auran, Druidic
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 700 gp. Large well-done wool tapestry (600 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Brass mug with jade inlays (600 gp). Silver ewer (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Henry Trollope, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'11". He is generally shirtless and showing off his tattooed chest, and his gloved hand is found clutching a mace. His golden hair is thinning but still full. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: His tongue was cut out and he uses sign language. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Apothecary arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He has since lost track of the people in his past.

Motivation: He has a crush on the local Actor; and to settle down with his crush

Flaws: Disease, Impulsive. Bonds: Rich, Family, Has a crush. Occupation: Apothecary

Voice: Mousy voice

Attributes [hide]

Henry Trollope, Male Human Bard 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 15 (+2)9 (-1) 15 (+2)12 (+1)
Skills Athletics +1, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp.


Social Check DCs

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