Aldous Hailey, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a custom-built plate barding that's adorned with blue lining and desert motifs. He has wavy silver hair. He tend to wears goggles to shield his eyes.
Personality: He is fixated on the number 88. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He would rather hide behind his crafts than deal with other people.
History: He served in the navy to pay for his family's outstanding loans. He has had some formal writing training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army
Ideals: Athletic, Artistic. Flaws: Insane, Shy. Bonds: Military. Occupation: Bellfounder
Voice: Squeaky
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 43 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Druidic, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. Red-brown spinel (100 gp). Deep blue spinel (1300 gp). Hematite (4 gp). Eye agate (4 gp). 1 Minor magic item.
Wymar Ainsley, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'6" and wears a brown small hat and brown clothes. His right leg appears badly burned and disfigured. He wears his hair in dreadlocks. His eyes are a pleasant green.
Personality: He is almost excessively polite to everyone, even when angry. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born blind and as such lacked many opportunities for work. From his teen years he was always beautiful and desirable, so people have always doted on him. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He is wracked by social anxiety; and obtaining odd cultural human artifacts is his passion
Flaws: Shy, Disease, Fearful. Bonds: Adventurer, Attractive. Occupation: Courier
Voice: Pirate accent
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 11 (+0) | 11 (+0) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Terran, Abyssal
Attacks Melee -2 / 1d10-4, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: A delicate silver chain set with a tourmaline (20 gp). A miniature golden chest with tiny emeralds lining the top (40 gp). 4 Antitoxin. 4 Antitoxin. 3 Smokesticks.
Manfred Tyndall, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white hair is lengthy and is close to two feet long. His gray unseeing eyes seem to look past you.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Manfred fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic. Flaws: Disease, Antagonistic. Bonds: Attractive. Occupation: Tailor
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 26 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 16 (+3) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Undercommon, Auran, Aquan
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
Possessions: 1000 sp. Jasper (50 gp).
Simon Shipley, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He carries a battered longsword and tarnished scimitar as well. He is bald on top and has large auburn tufts of hair around his ears. His ears are large.
Personality: Eccentric and domineering, Simon will drive conversation. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Simon fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is greedy.
Ideals: Fighting, Extrovert, Opinionated. Flaws: Ugly. Bonds: Rich. Occupation: Tanner
Voice: Speaks with a cold
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 32 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 11 (+0) | 13 (+1) | 14 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Auran, Abyssal
Attacks Melee +0 / 2d6-3, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 400 gp.
Ernest Thornton, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears dark leathers with embroidery. His hair is golden and curly. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Cocky and sure of himself, he believes he is the best Soapmaker born in the past three hundred years. Around other people he will do his best to conceal his emotions and appear jolly.
History: Ernest lived on a farm with his father, near the main road leading to a nearby town. He helped his father out around the business and became quite the natural. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Find a way to reverse the transformation of his sister; and human compassion
Flaws: Shy, Ugly, Racist. Bonds: Job, Family. Occupation: Soapmaker
Voice: Jamaican accent
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 24 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 100 gp. Citrine (30 gp). Carnelian (30 gp).
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