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NPC Generator

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Advanced [show]


Arnold Landon, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man tends to wear a brown poncho over his likewise colored trousers and shirt. His chestnut hair is kept up in a ponytail inside a small hat. His eyes are likewise violet. His teeth are white and perfect.

Personality: Stoic and calm, he prefers to meditate than take action. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He is a Chromatic Dragon in disguise. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is searching for what he claims is his rightful reward.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Disciplined, Fighting. Flaws: Impulsive. Bonds: Attractive, Adventurer. Occupation: Junk Dealer

Voice: Shortens vowels

Attributes [hide]

Arnold Landon, Male Human Druid 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)8 (-1) 12 (+1)15 (+2)
Skills Insight +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 400 gp. Blue quartz (6 gp). Alexandrite (500 gp). Sardonyx (20 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Roger Springfield, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His hair is long and chestnut with streaks of auburn, and is pulled back with small black clips. His beard is auburn, braided, and well cared for. His eyes are amber and he is always smoking a pipe.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: The child of a Mason, who enjoyed hunting, Roger was taken on many hunting expeditions. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Tanner soon after.

Motivation: He doesn't get along with people that don't share his tastes; and further expansion of business

Ideals: Impeccable. Flaws: Ugly, Secretive. Bonds: Nature, Job. Occupation: Tanner

Voice: Sounds elderly

Attributes [hide]

Roger Springfield, Male Human Cleric 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 21 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 7 (-2)14 (+2) 15 (+2)6 (-2)
Skills Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Ignan, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 700 gp. Hematite (9 gp). Tourmaline (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Patrick Blackwood, Male Human [Permalink]

Personal [hide]

Description: He usually wears his violet robe and has his halberd always slung over his shoulder. He has a slight overbite and is overall scrawny. He is bald on top and has large brown tufts of hair around his ears. He has a tattooed face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Patrick lived on a farm with his father, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Patrick took refuge in the large cave and found the beat up halberd and armor he uses now. He was granted psionic powers by his dying sister.

Motivation: To reunite with his absent father; and doesn't want to be a guard and was forced into it by his family

Ideals: Justice, Gifted. Flaws: Ugly. Bonds: Family, Nature. Occupation: Guard

Voice: Speaks through clenched teeth

Attributes [hide]

Patrick Blackwood, Male Human Cleric 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)10 (+0) 15 (+2)14 (+2)
Skills Acrobatics +3, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 500 gp.


Social Check DCs


Diggory Anderton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears rags and sports a simple walking cane. His black hair has been sun bleached extensively. His eyes are likewise blue.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born on a small isolated farm. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To share knowledge with the world.

Ideals: Athletic, Logical. Bonds: Poor, Attractive, Nature, Mentor. Occupation: Stylist

Voice: Smoker's lung

Attributes [hide]

Diggory Anderton, Male Human Fighter 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)6 (-2) 11 (+0)15 (+2)
Skills Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 800 gp. 1 Masterwork Common Melee.


Social Check DCs


John Reid, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He is well dressed, constantly wearing a green suit, yellow shirt, and pastel tie. He has a small bristly mustache and wavy silver hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From his teen years he was always beautiful and desirable, so people have always doted on him. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends.

Flaws: Antagonistic, Disease, Insomniac. Bonds: Attractive, Adventurer. Occupation: Adventurer

Voice: Speaks with lips pursed

Attributes [hide]

John Reid, Male Human Fighter 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 18 (+4)13 (+1) 14 (+2)17 (+3)
Skills Animal Handling +4, Persuasion +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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