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Advanced [show]


William Davenport, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears dull black sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed quarterstaff, just in case. His moppish chestnut hair is in a traditional bowl cut. His green eyes dart from person to person.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: The child of western immigrants he idolized his mother. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He left for the west, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Athletic, Fighting, Philantrophist. Bonds: Immigrant, Mentor. Occupation: Hunter

Voice: Sounds elderly

Attributes [hide]

William Davenport, Male Human Warrior 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 9 (-1)13 (+1) 13 (+1)12 (+1)
Skills Insight +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 7000 cp.


Social Check DCs


Roger Kendall, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner, and he perpetually has his greataxe ready. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are a pleasant violet.

Personality: Prone to second guessing himself, he comes off as nervous. Further he is a bit of a stoner and is frequently out of it.

History: He served in the navy to pay for his family's outstanding loans. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He got away from his former life and has fallen to alcoholism.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Shy, Addict. Bonds: Attractive, Military. Occupation: Soapmaker

Voice: Deep voice with rolling R's

Attributes [hide]

Roger Kendall, Male Human Commoner 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)14 (+2) 10 (+0)12 (+1)
Skills Investigation +4, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 20 pp.


Social Check DCs


Gerard Abram, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear tan tank tops with white pants. His hair is white and very short. His fierce violet eyes like to dwell on things.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Performer arts, while his mother instructed him in etiquette, music and courtly manner. After coming to the age of reason, Gerard took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Immigrant, Rich. Occupation: Performer

Voice: Excited and jittery

Attributes [hide]

Gerard Abram, Male Human Barbarian 8
Medium (6'1") Human, Chaotic Good (CR 8)
Armor Class 9
Hit Points 71 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 17 (+3)14 (+2) 15 (+2)14 (+2)
Skills Animal Handling +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Aquan, Gnoll
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1

Possessions: 400 gp. Aquamarine (1300 gp). Brown-green garnet (110 gp). Violet garnet (1300 gp). Fiery yellow corundum (1300 gp). Chrysoberyl (110 gp). Rock crystal (50 gp).


Social Check DCs


Patrick Kent, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He has a large brown mantle and cape that has been intricately interwoven into his black robe. He has a hunchback. He wears his black hair up in a very large beehive style do. He is baby faced.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His family was turned out during the war. He and his family wandered south to less war torn lands. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has comitted a past crime that haunts him to this day; and he is not mentally stable, and does not behave rationally

Ideals: Joker, Opinionated, Gifted. Flaws: Ugly, PTSD. Occupation: Merchant

Voice: Scratchy, weak

Attributes [hide]

Patrick Kent, Male Human Monk 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)8 (-1) 6 (-2)9 (-1)
Skills Arcana +2, Persuasion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 600 gp. Amber (60 gp).


Social Check DCs


John Darlington, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is physically well-built. He has a red handlebar mustache and slicked back red hair. His thin eyebrows rest above his beady hazel eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He invites people to come help in his community garden.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has dedicated himself to building a better trade route.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Insane. Bonds: Adventurer. Occupation: Herbalist

Voice: Spits and sputters

Attributes [hide]

John Darlington, Male Human Adept 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 10 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 7 (-2)10 (+0) 14 (+2)6 (-2)
Skills Performance +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 200 gp. Sard (50 gp). Rhodochrosite (13 gp). Citrine (50 gp). Rhodochrosite (13 gp).


Social Check DCs

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