Thomas England, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many violet ritualistic tattoos. He wears tight fitting clothing which further accentuates his frame. His moppish blonde hair is in a traditional bowl cut. This gray eyed northerner is not easily forgotten.
Personality: He loves telling others what to do and how they should feel about things. As long as the job gets done he does not care how it got done.
History: Born in the north to a Knight, Thomas learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: An old rival family wants him found; and money/treasure
Ideals: Opinionated, Professionalism. Bonds: Attractive, Job, Rich, Family. Occupation: Knight
Voice: Creaky witch voice
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp. Cloth of gold vestments (160 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp).
Gerald Wedgwood, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He usually wears his red robe and has his shortbow always slung over his shoulder. His hair is auburn and curly. His eyes are brown and catlike.
Personality: He is mildly Human supremacist, though he does not identify as such. He feeds upon the attention of others.
History: Born in the south to a Assassin, Gerald learned a great deal about his father's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has worked as a Assassin like his father before him.
Motivation: Further expansion of business; and he is unsatisfied with his job
Ideals: Fighting. Flaws: Racist. Bonds: Poor, Attractive, Job. Occupation: Assassin
Voice: Shortens vowels
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 18 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 11 (+0) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 700 gp.
Anthony Tatum, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears green leather gloves, a green jacket, and tight pants. His white hair is cut short. His violet eyes peer out from beneath his top green hat.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: Born to a Beggar, his mother struggled to pay the bills. Because his mother participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Someone believes him a fraud.
Ideals: Athletic. Flaws: Mundane. Bonds: Immigrant, Poor, Enemies. Occupation: Sailor
Voice: Scottish accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 16 (+3) | 16 (+3) | 14 (+2) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Infernal, Terran, Elven
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Manfred Middleton, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large black jacket. He wears a deerstalker hat to hide his balding. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: The child of a Painter, who enjoyed hunting, Manfred was taken on many hunting expeditions. Manfred abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a Guard soon after.
Motivation: An old rival family wants him found; and to be a painter again
Ideals: Optimist. Bonds: Has a crush, Adventurer, Nature, Job, Family. Occupation: Guard
Voice: Slow speaker
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 61 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 17 (+3) | 18 (+4) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Giant, Elven, Orc, Celestial
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 40000 cp. 1 Minor magic item.
Norman Gyula, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He is physically well-built. His hair is greying and his face has many wrinkles. He has gleaming, smiling blue eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is obsessed with his god.
History: Born in a small village he learned the ways of the warrior from his father. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Norman's homeland. Norman decided to take the middle way and become a bodyguard. He got away from his former life and has fallen to alcoholism.
Motivation: Wants a kiss; and he has a rivalry with the church that dominates his actions
Ideals: Fighting, Persistence. Flaws: Addict. Bonds: Religious, Immigrant, Has a crush. Occupation: Fisher
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 45 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Ignan, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +5
Possessions: 400 gp. 1 Full Plate. 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.
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