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NPC Generator

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Advanced [show]


Lewis Hayden, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'4" has a big stupid grin on his face most of the time. He dresses in collared shirts and wears a proper scarf over his head. His hair is cut close to his head. His hazel eyes are slightly larger than normal.

Personality: A skeptical and narcissistic man, Lewis's first love is himself. His second love is also himself. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted necromantic powers by his dying brother.

Motivation: Human compassion; and obtaining odd cultural human artifacts is his passion

Ideals: Impeccable, Gifted. Flaws: Disease, Racist. Bonds: Adventurer. Occupation: Barkeep

Voice: Voice breaks

Attributes [hide]

Lewis Hayden, Male Human Cleric 6
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)11 (+0) 13 (+1)13 (+1)
Skills Investigation +3, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 1000 gp. Brown-green garnet (100 gp). Deep blue spinel (1000 gp).


Social Check DCs


Simon Richie, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries with him a set of sais on his belt, each one with a ruby on the hilt. His black hair is long and unkept. He wears round tiny glasses practically rammed into his face.

Personality: He has always had a great fascination with Human culture. He is a ruthless business man, a trait he acquired from his mother.

History: Simon was born the youngest of three triplets. He was taken as a slave by a traveling circus and forced to perform He has been saving his money to try and buy his brother's freedom.

Motivation: Find a way to reverse the transformation of his brother; and his spouse's relatives view him with great suspicion

Ideals: Fighting, Entrepeneur. Flaws: Ugly, Racist. Bonds: Family, Slave. Occupation: Animal Trainer

Voice: Russian accent

Attributes [hide]

Simon Richie, Male Human Barbarian 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 27 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)11 (+0) 9 (-1)9 (-1)
Skills History +3, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Jocelyn Willoughby, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears very tight pants and wife beaters, though occasionally he sports a grey coat. He has moderate length golden hair. His hazel eyes peer out from beneath his wide-brimmed grey hat.

Personality: A deeply religious man he believes everything happens for a reason. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in the south to a Servant, Jocelyn learned a great deal about his father's area of expertise. He was taken from his home at a very young age. He ran away from his former home and has been making his living as a Servant for the past few years.

Motivation: His religion dominates his actions.

Ideals: Athletic, Professionalism. Bonds: Religious, Job, Slave. Occupation: Servant

Voice: Strong lisp

Attributes [hide]

Jocelyn Willoughby, Male Human Commoner 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 14
Hit Points 6 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 8 (-1)13 (+1) 15 (+2)9 (-1)
Skills Deception +1
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +0 / 1d10-2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 32000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Embroidered silk and velvet mantle with numerous moonstones (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).


Social Check DCs


Frederick Astley, Male Human [Permalink]

Personal [hide]

Description: He wears a tan vest and prefers brown and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries with him a set of scythes, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He keeps his long chestnut hair kept up in a rat tail. He tend to wears goggles to shield his eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fortune-teller arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Frederick fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy

Ideals: Fighting. Flaws: Ugly, Sensitive, Impulsive. Bonds: Rich. Occupation: Fortune-teller

Voice: Pronounces O like U

Attributes [hide]

Frederick Astley, Male Human Cleric 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)10 (+0) 17 (+3)11 (+0)
Skills Animal Handling +6, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453210000

Possessions: 100 gp. Azurite (7 gp). Malachite (7 gp).


Social Check DCs


Gunter Landon, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a well pressed and immaculate suit (or dress). His hair is cut close to his head. He wears crescent spectacles with a black brim.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Gunter was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Gunter took refuge in the ruined castle and found the beat up nunchaku and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He uses money and sex appeal to get what he needs; and his relatives are trying to arrange a marriage

Flaws: Shy. Bonds: Attractive, Family, Nature, Rich. Occupation: Sculptor

Voice: Boston accent

Attributes [hide]

Gunter Landon, Male Human Sorcerer 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)10 (+0) 14 (+2)3 (-4)
Skills Acrobatics +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 200 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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