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NPC Generator

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Advanced [show]


Gunter Prescott, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His long silver hair reaches down to his waist. He wears large thick round spectacles.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Since then, he has sought to make the best of life.

Motivation: Wants to work out more often.

Ideals: Athletic, Optimist. Bonds: Rich, Religious, Mentor. Occupation: Priest

Voice: growls and snarls, animalistic

Attributes [hide]

Gunter Prescott, Male Human Commoner 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 4 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 7 (-2)12 (+1) 10 (+0)11 (+0)
Skills History +3, Religion +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 27000 cp. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Rolf Alston, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a brown and violet handkerchief worn on his right side. His attire stands in sharp contrast to his hand crossbow, which is beautifully polished and possesses an ornate carving of a clover on it. His silver hair is still thick. His fair skin shows little sign of his aristocratic breeding.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Rolf was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Performer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been a successful dealer in antiques buying low and selling high.

Motivation: He feels threatened by others; and he is currently in port desperately looking for someone to get him out

Ideals: Entrepeneur. Flaws: Disease, Fearful. Bonds: Attractive, Slave, Poor. Occupation: Performer

Voice: Slurs words

Attributes [hide]

Rolf Alston, Male Human Commoner 7
Medium (6'1") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 27 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 12 (+1)11 (+0) 11 (+0)12 (+1)
Skills Insight +3, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +4 / 2d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Reynard Kirby, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a worn and beaten armor. His silver hair is lengthy and is close to two feet long. He wears round tiny glasses practically rammed into his face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a logical person and will generally grow upset if things defy logic and science.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants revenge against dire rats; and revenge

Ideals: Logical. Flaws: Antagonistic, Insane. Bonds: Religious, Enemies. Occupation: Mayor

Voice: Middle-eastern accent

Attributes [hide]

Reynard Kirby, Male Human Wizard 7
Medium (5'0") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 48 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)10 (+0) 10 (+0)10 (+0)
Skills Animal Handling +3, History +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 900 gp.


Social Check DCs


Henry Tenley, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress), and carries crossbows. He has a very tight haircut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is able to fit into much smaller and tighter spaces than normal.

History: He was born several months after his mother was called into army service. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Body Guard. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Henry fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To be a Miller again; and balancing his hectic life and new body guard responsibilities is difficult

Ideals: Fighting, Gifted. Flaws: Selfish. Bonds: Military, Job. Occupation: Body Guard

Voice: German accent

Attributes [hide]

Henry Tenley, Male Human Cleric 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 42 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)14 (+2) 11 (+0)13 (+1)
Skills Arcana +5, Survival +3
Senses Passive Perception 10
Languages Common, Infernal, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 100 gp. Sardonyx (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Carlyle, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears baggy pastel pantaloons and a black scarf. He wears his hair in dreadlocks. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is irascible and easily irritated. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born into a rich family. A few years later when the north was not economically sound they moved to his current location. He has dedicated himself to building a better kind of golem.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to prove his worth to the world

Flaws: Antagonistic, Impulsive. Bonds: Adventurer, Rich, Immigrant. Occupation: Bounty Hunter

Voice: Soft and melodious

Attributes [hide]

John Carlyle, Male Human Expert 7
Medium (5'3") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 30 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)17 (+3) 9 (-1)15 (+2)
Skills Insight +2, Stealth +4
Senses Passive Perception 9
Languages Common, Orc, Giant, Druidic
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 800 gp. White opal (1100 gp). Smoky quartz (60 gp). Chrysoprase (60 gp). 1 Minor magic item.


Social Check DCs

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