Godfrey Sharps, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a white cloak and cross-gartered blue stockings. His tied-back hair is blonde. His green eyes are slightly larger than normal.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: The child of eastern immigrants he idolized his father. Like his father and his brother before him, after school he went straight into learning to become a Unemployed. He has achieved small success as a Unemployed.
Motivation: Expand his business; and retire the richest man in the east
Ideals: Entrepeneur. Flaws: Sensitive. Bonds: Enemies, Immigrant, Job. Occupation: Unemployed
Voice: Sounds elderly
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp.
Trym Clayden, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and is well dressed, but even with his fine clothing he looks run-down. His skin is also unnaturally pale. He has a long red beard with little hanging trinkets. He has blue eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born in a small village he learned the ways of the warrior from his mother. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has a rivalry with the Church that dominates his actions; and to unite with his sister
Ideals: Fighting. Flaws: Ugly, Sensitive. Bonds: Family, Religious. Occupation: Priest
Voice: Breathy voice
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 8 (-1) | 14 (+2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Halfling, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 |
Possessions: 17000 cp.
Hugh Dayton, Male Human [Permalink]
Personal [hide]
Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is muscular with a powerful set of arms. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His eyes are likewise blue. His teeth are white and perfect.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He got into the Detective business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Detective. He has drifted from career to career and currently works as a Detective.
Motivation: Expand his business.
Ideals: Entrepeneur, Joker, Impeccable. Bonds: Attractive, Job. Occupation: Detective
Voice: Dutch accent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 64 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +5
Possessions: 6000 sp. Blue sapphire (1300 gp). Amethyst (100 gp).
Cory Graeme, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he prefers to wear blue pants and tee shirts. His chestnut hair is still thick. His thin eyebrows rest above his beady gray eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born to a poor family in the city he treasured whatever gifts he got. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is compelled to act according to his religious beliefs.
Flaws: Ugly, Antagonistic. Bonds: Religious, Poor. Occupation: Stylist
Voice: Soft and melodious
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 9 (-1) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. 1 Climber’s kit.
Thomas Hallewell, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is generally well dressed albeit a few years behind the times. His white hair is kept up in a ponytail inside a Stetson hat. His skin is flawless and his amber eyes scan people very quickly.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was raised in a white middle class family as the only child. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Thomas and his spouse have recently divorced.
Motivation: To end his boredom; and wants to work out more often
Ideals: Athletic, Justice. Flaws: Antagonistic, Mundane. Bonds: Attractive. Occupation: Sailor
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 49 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 16 (+3) | 5 (-3) | 6 (-2) |
Senses Passive Perception 7
Languages Common, Gnoll, Sylvan, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 700 gp. Large well-done wool tapestry (100 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
