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NPC Generator

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Advanced [show]


Trym Preston, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His skin is fair and his fingers are delicate and long. He has wavy brown hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Stoic and calm, he prefers to meditate than take action. A true patriot, Trym would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Trym lived on a farm with his mother, near the main road leading to a nearby town. Like his mother and his brother before him, after school he went straight into learning to become a Tanner. He is untrained/undisciplined, which makes him dangerous.

Motivation: Find a way to reverse the transformation of his brother; and he wants nothing more than to rejoin the army

Ideals: Disciplined. Flaws: Insane. Bonds: Poor, Military, Family, Job. Occupation: Tanner

Voice: Jamaican accent

Attributes [hide]

Trym Preston, Male Human Warlock 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)12 (+1) 14 (+2)9 (-1)
Skills Intimidation +1, Religion +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 50 pp.


Social Check DCs


Reynard Watson, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a grey suit, green shirt, and brown tie. He has a slight overbite and is overall scrawny. His auburn hair is kept up in a ponytail inside a top hat. His blue eyes dart from person to person to random spaces in the air.

Personality: He is mildly Human supremacist, though he does not identify as such. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Reynard is combative with any and all who dare try his patience in the slightest.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bowyer. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Money/treasure; and sabotage a competitor

Ideals: Justice. Flaws: Racist, Mundane. Bonds: Job, Rich. Occupation: Bowyer

Voice: Mumbles to self between sentences

Attributes [hide]

Reynard Watson, Male Human Cleric 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)14 (+2) 11 (+0)14 (+2)
Skills History +4, Perception +2
Senses Passive Perception 12
Languages Common, Giant, Aquan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 14000 sp. 1 Minor magic item.


Social Check DCs


Tim Carlton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he very much looks the part of a Spice Merchant. His golden hair is lengthy and is close to two feet long. He has gleaming, smiling amber eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has been a successful dealer in antiques buying low and selling high.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the west

Ideals: Justice, Entrepeneur, Fighting. Bonds: Job, Nature. Occupation: Spice Merchant

Voice: pre-pubescent

Attributes [hide]

Tim Carlton, Male Human Warrior 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)14 (+2) 8 (-1)13 (+1)
Skills Insight +2, Investigation +5
Senses Passive Perception 9
Languages Common, Druidic, Auran
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 200 gp. Eye agate (11 gp). Pink pearl (150 gp). 1 Minor magic item.


Social Check DCs


Clerebold Everly, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears blue trousers with grey and white striped suspenders. He wears various colorful collared shirts. His hair is greying and his face has many wrinkles. He has a dull look in his violet eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Clerebold is combative with any and all who dare try his patience in the slightest.

History: Clerebold was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: His religion dominates his actions; and wants to work out more often

Ideals: Joker, Justice, Persistence. Bonds: Poor. Occupation: Baker

Voice: German accent

Attributes [hide]

Clerebold Everly, Male Human Aristocrat 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)16 (+3) 12 (+1)7 (-2)
Skills Deception +0, Medicine +3
Senses Passive Perception 11
Languages Common, Undercommon, Aquan, Ignan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 30 pp. Peridot (20 gp). Rock crystal (20 gp). Eye agate (9 gp). Azurite (9 gp).


Social Check DCs


Tim Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large black jacket. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His auburn hair is unkempt and raggedy. His face is covered beneath a completely black helmet.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in a small village he learned the ways of the warrior from his father. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To unite with his brother; and wants to raise his children well

Ideals: Philantrophist, Fighting. Flaws: Ugly. Bonds: Poor, Family. Occupation: Seamstress

Voice: American accent

Attributes [hide]

Tim Cholmondeley, Male Human Ranger 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)15 (+2) 14 (+2)6 (-2)
Skills Performance +1, Survival +5
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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