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NPC Generator

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Advanced [show]


Frederick Graham, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a custom-built plate barding that's adorned with brown lining and desert motifs. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise hazel.

Personality: Prone to second guessing himself, he comes off as nervous. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Frederick was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Bookbinder for the past few years.

Motivation: A strong sense of loyalty to Human people; and wants to open a new tavern

Ideals: Entrepeneur. Flaws: Shy, Racist. Bonds: Job. Occupation: Bookbinder

Voice: Puts emphasis on the wrong words

Attributes [hide]

Frederick Graham, Male Human Sorcerer 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)13 (+1) 10 (+0)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 200 gp.


Social Check DCs


William Marston, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'10" and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His right leg appears badly burned and disfigured. His moppish red hair is in a traditional bowl cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He dropped out of school before completing his studies. He has worked as a Adventurer like his father before him.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Logical. Flaws: Cynical, Disease. Bonds: Attractive, Job. Occupation: Adventurer

Voice: Sighs a lot, exhausted

Attributes [hide]

William Marston, Male Human Commoner 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)15 (+2) 17 (+3)11 (+0)
Skills Intimidation +2, Survival +5
Senses Passive Perception 13
Languages Common, Auran, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. Blue quartz (9 gp). Moss agate (9 gp). Eye agate (9 gp).


Social Check DCs


Aldous Hailey, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a brown coat over a violet low-cut shirt, and a Stetson hat upon his head, and is pretty ugly. He has no hair. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is obsessed with a lost civilization.

History: He was raised by priests from a young age. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Religious, Mentor. Occupation: Slave Trader

Voice: Cold and demanding tone

Attributes [hide]

Aldous Hailey, Male Human Warrior 6
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 50 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 15 (+2)17 (+3) 12 (+1)15 (+2)
Skills Intimidation +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Elven, Infernal, Terran
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1

Possessions: 600 gp. Brass mug with jade inlays (100 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp). Large well-done wool tapestry (100 gp). A life-sized copper and silver statuette of a cockatrice. (60 gp).


Social Check DCs


Guy Asheton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears just a white suit. He has a very tight haircut. He has green eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born to a poor family in the city he treasured whatever gifts he got. As a young adult he joined a group advocating for an improvement in Human conditions. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wishes to resurrect an old love; and obtaining odd cultural human artifacts is his passion

Ideals: Optimist. Flaws: Racist. Bonds: Adventurer, Poor, In love. Occupation: Sailor

Voice: Dark and ominous

Attributes [hide]

Guy Asheton, Male Human Expert 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 27 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)15 (+2) 14 (+2)18 (+4)
Skills History +5, Nature +5
Senses Passive Perception 12
Languages Common, Undercommon, Ignan
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Odo Quinton, Male Human [Permalink]

Personal [hide]

Description: He wears a violet shirt with thin brown vertical stripes and grey pants. He sports a flattop hair cut. He has a dull look in his gray eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a small toy that he constantly fidgets with.

History: The child of northern immigrants he idolized his father. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and someone believes him a fraud

Ideals: Gifted, Logical. Flaws: Addict. Bonds: Immigrant, Enemies. Occupation: Detective

Voice: Slurs words

Attributes [hide]

Odo Quinton, Male Human Barbarian 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 47 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)13 (+1) 12 (+1)9 (-1)
Skills Arcana +4, Religion +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 20000 cp. Amethyst (50 gp). Black pearl (500 gp). Banded agate (5 gp). Iolite (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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