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NPC Generator

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Advanced [show]


Jocelyn Hadley, Male Human [Permalink]

Personal [hide]

Description: Standing 6'5", this man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His brown hair is cut jaggedly and amateurishly. His hazel eyes dart from person to person to random spaces in the air.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. A true patriot, Jocelyn would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born the only child of a wealthy merchant. When Jocelyn reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has worked as a Sellsword like his father before him.

Motivation: To settle down with his crush; and balancing his hectic life and new sellsword responsibilities is difficult

Ideals: Entrepeneur. Bonds: Family, Military, Job, Has a crush. Occupation: Sellsword

Voice: Spits and sputters

Attributes [hide]

Jocelyn Hadley, Male Human Aristocrat 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)12 (+1) 12 (+1)7 (-2)
Skills History +3, Religion +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: Brown-green garnet (80 gp). Red garnet (80 gp). Brown-green garnet (80 gp).


Social Check DCs


Tim Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He wears long strands of sapphire and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a hunchback. His moppish chestnut hair is in a traditional bowl cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is obsessed with a lost civilization.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He found a children's book about a Human Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Optimist. Flaws: Ugly, Insane. Bonds: Rich, Adventurer. Occupation: Barkeep

Voice: Hard of hearing, loud

Attributes [hide]

Tim Wentworth, Male Human Wizard 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)12 (+1) 6 (-2)16 (+3)
Skills Athletics +1, Persuasion +5
Senses Passive Perception 8
Languages Common, Aquan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 300 gp. Black star sapphire (800 gp). 1 Minor magic item.


Social Check DCs


Ralf Everly, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a robe, a symbol of the four houses of cards around his neck, and a morningstar on his belt. His hair is greying and his face has many wrinkles. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Healer father left him crippled. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ralf fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Doesn't want to be a Doctor and was forced into it by his family; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Impulsive, Disease, Insomniac. Bonds: Attractive. Occupation: Doctor

Voice: Dutch accent

Attributes [hide]

Ralf Everly, Male Human Monk 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 8 (-1)9 (-1) 13 (+1)12 (+1)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Randal Mitchell, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a fancy tan suit. His blonde hair and beard is wavy and long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He can speak with the recently deceased. Animals are drawn to him, and he is able to talk to them.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He moves from town to town, unable to find a place to settle.

Motivation: Find a way to reverse the transformation of his sister; and money/treasure

Ideals: Gifted. Bonds: Attractive, Rich, Immigrant, Family. Occupation: Priest

Voice: Tuts and clicks tongue

Attributes [hide]

Randal Mitchell, Male Human Ranger 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)11 (+0) 14 (+2)16 (+3)
Skills History +3, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 500 gp. Old masterpiece painting (2000 gp). Solid gold idol (700 gp). Silver comb with moonstones (900 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp).


Social Check DCs


Jocelyn Peyton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a tan vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his tan boots flare out at the collars and is in decent physical shape. He has dyed his greying blonde hair a little too much giving a sharp blonde color. This hazel eyed easterner is not easily forgotten.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born in the east. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Balancing his hectic life and new Server responsibilities is difficult; and an old rival family wants him found

Bonds: Enemies, In love, Immigrant, Family, Job. Occupation: Server

Voice: Farmer accent

Attributes [hide]

Jocelyn Peyton, Male Human Paladin 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 62 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 16 (+3)10 (+0) 12 (+1)16 (+3)
Skills Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 900 gp. Fiery yellow corundum (1100 gp). 1 Minor magic item.


Social Check DCs

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