Balimaar Hale, Male Human [Permalink]
Personal [hide]
Description: He wears dull tan sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed axe, just in case, and he perpetually has his axe ready. He is bald on top and has large white tufts of hair around his ears. His green eyes lackadaisically let the world flow into them.
Personality: Overbrimming with self-confidence, Balimaar isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Balimaar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: To reunite with his absent father; and he doesn't get along with people that don't share his tastes
Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Family, Poor. Occupation: Painter
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 26 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 9 (-1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 17
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Just what you see.
Shane Royal, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears an entirely brown suit with black socks and a vest with buckled shoes. He wears his hair in dreadlocks. His gray eyes dart from person to person to random spaces in the air.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He would rather hide behind his crafts than deal with other people.
History: The child of a Knight, who enjoyed hunting, Shane was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Shane took refuge in the large cave and found the beat up quarterstaff and armor he uses now. He struck the Stylist job and began his own company from there.
Motivation: Wants to open a new tavern.
Ideals: Optimist, Artistic. Flaws: Shy. Bonds: Nature, Job. Occupation: Stylist
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 45 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 6 (-2) | 11 (+0) | 9 (-1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +1 / 2d8-2, Grapple -1
Possessions: 900 gp. Malachite (12 gp). Black pearl (900 gp).
Gomory Ashley, Male Human [Permalink]
Personal [hide]
Description: This eastern man wears a tight fitting brown shirt and pants. His clothes are grease stained in places. His brown hair is braided into rings. His fair skin shows little sign of his aristocratic breeding.
Personality: A deeply religious man he believes everything happens for a reason. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born to a poor family in the city he treasured whatever gifts he got. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.
Motivation: To prove his worth to the world; and he has a rivalry with the church that dominates his actions
Flaws: Impulsive. Bonds: Poor, Immigrant, Attractive, Religious. Occupation: Seamstress
Voice: Hollow voice
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 8)
Armor Class 7
Hit Points 38 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 4 (-3) | 14 (+2) | 13 (+1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 2d10+2, Ranged +0 / 2d10-3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 | 3 |
Possessions: 1500 gp.
Heward Atterton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who tends to wear a large grey jacket. His hair is chestnut and curly. He has gleaming, smiling blue eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: When he was but 7 years old his parents immigrated from the west. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. By chance he met his sister recently and the two have been together since.
Motivation: Wants to raise his children well.
Flaws: Disease, Antagonistic. Bonds: Immigrant, Family. Occupation: Spy
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 23 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 17 (+3) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Giant, Gnoll, Draconic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Breastplate. 1 Darkwood Shield. 1 Half-Plate.
Trym Thornton, Male Human [Permalink]
Personal [hide]
Description: He wears bulky black painted plate armor. He wears a deerstalker hat to cover his moderate length red hair. His thin eyebrows rest above his beady violet eyes.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He misses his home and complains about the freezing weather, even in summer.
History: Trym was born in the south. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He ran away from his former home and has been making his living as a Courier for the past few years.
Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality
Ideals: Persistence. Flaws: Ugly. Bonds: Adventurer, Immigrant, Job. Occupation: Courier
Voice: Can't modulate volume
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 38 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 13 (+1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 3 | 2 |
Possessions: 200 gp.
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