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NPC Generator

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Advanced [show]


Trym Byron, Male Human [Permalink]

Personal [hide]

Description: He wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a nunchaku, but if one is not available he will default to his hand crossbow. He is physically well-built. His blonde hair is unkempt and raggedy. He wears round tiny glasses practically rammed into his face.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a poor family in the city he treasured whatever gifts he got. In his 16th year, his parents were killed by a brigands raid, leaving Trym alone in the world. After a stint in an orphanage, he was adopted. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and a deep hatred of brigands

Flaws: Ugly. Bonds: Poor, Enemies, Adventurer. Occupation: Slave Trader

Voice: Breathy voice

Attributes [hide]

Trym Byron, Male Human Warlock 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)11 (+0) 13 (+1)14 (+2)
Skills Acrobatics +5, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 1700 sp. Rock crystal (30 gp). Eye agate (16 gp).


Social Check DCs


Reynard Marleigh, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He typically wears a sleeveless long coat of deep tan leather and dull blue iron scale mail. He has styled his auburn hair well, parting it to the left. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He never swears and excessively uses polite adverbs when speaking. He takes great joy in being the best Sculptor in town.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sculptor work with an outfit from a few towns over. Sculptor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Sculptor.

Motivation: His relatives are trying to arrange a marriage; and to be a marshal again

Ideals: Optimist, Gifted. Flaws: Insane. Bonds: Job, Family. Occupation: Sculptor

Voice: Strong lisp

Attributes [hide]

Reynard Marleigh, Male Human Rogue 7
Medium (5'3") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 38 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)13 (+1) 13 (+1)14 (+2)
Skills Investigation +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1100 gp.


Social Check DCs


John Kent, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears dark leathers with embroidery. His auburn hair is drawn into a tight pony tail with a butterfly scrunchie. His blue eyes dart from person to person.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He plays an instrument quite well.

History: His parents moved while he was still in utero so he is the first generation to be born here. He worked as a nervous Mason and found it very stressful. He tends to his Mason job now, and dutifully fulfills any obligations he has.

Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion

Ideals: Artistic. Flaws: Selfish. Bonds: Immigrant, Job, Adventurer. Occupation: Mason

Voice: Sore throat, cough

Attributes [hide]

John Kent, Male Human Monk 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)18 (+4) 16 (+3)12 (+1)
Skills Deception +4
Senses Passive Perception 13
Languages Common, Infernal, Sylvan, Abyssal, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 90 pp. Golden yellow topaz (1600 gp). Golden yellow topaz (1600 gp). Star ruby (1100 gp).


Social Check DCs


Gerard Ansley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has done his best to style his red hair to look like a famous performer. His brown eyes have a joyful gleam in them most of the time.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is obsessed with finding treasure.

History: Gerard was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.

Motivation: He desires power and/or immortality; and wants to work out more often

Ideals: Athletic, Justice. Bonds: Attractive, Poor, Adventurer. Occupation: Bather

Voice: Mousy voice

Attributes [hide]

Gerard Ansley, Male Human Druid 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)17 (+3) 9 (-1)16 (+3)
Skills History +6, Insight +2
Senses Passive Perception 9
Languages Common, Druidic, Abyssal, Infernal
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lance Merton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he tends to wear a large violet jacket. His wide-brimmed hat is riddled with cuts and holes. He has a tattooed face.

Personality: Cocky and sure of himself, he believes he is the best Bellfounder born in the past three hundred years. He is a big fan of imagination and believes people should spend more time reading and writing.

History: His parents moved while he was still in utero so he is the first generation to be born here. Lance was born on a far northern forest where he grew up under the tutelage of his mother, an expert Bellfounder. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He loathes his own lifestyle; and several ex partners dislike his way of doing things and want revenge

Ideals: Logical. Flaws: Ugly, Depressed. Bonds: Job, Immigrant, Enemies. Occupation: Bellfounder

Voice: Pronounces O like U

Attributes [hide]

Lance Merton, Male Human Aristocrat 8
Medium (5'8") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 37 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)11 (+0) 11 (+0)9 (-1)
Skills Intimidation +2, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 7000 sp. Obsidian (4 gp). Golden yellow topaz (1000 gp). Alexandrite (1000 gp). Pink pearl (130 gp). Peridot (30 gp).


Social Check DCs

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