Bernard Bradford, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'5" has a big stupid grin on his face most of the time. He is generally shirtless and showing off his tattooed chest. His hair is long and blonde with streaks of golden, and is pulled back with small green clips. His beard is golden, braided, and well cared for. His hazel eyes dart from person to person.
Personality: He can speak with the recently deceased. He is a logical person and will generally grow upset if things defy logic and science.
History: He got into the Mortician business at a young age. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He's also a talented Junk Dealer, but doesn't like to broadcast it.
Motivation: To be a Junk Dealer again; and he's looking for his big break
Ideals: Gifted, Logical, Entrepeneur. Bonds: Job, Adventurer. Occupation: Mortician
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 7 (-2) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp.
Kody Badger, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is greying and his face has many wrinkles. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He never swears and excessively uses polite adverbs when speaking. Animals are drawn to him, and he is able to talk to them.
History: Born to a pair of adventurers, Kody grew up listening to his mother's many stories. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has passion for adventuring and risk; and he desires power and/or immortality
Ideals: Optimist, Gifted. Bonds: Attractive, Adventurer. Occupation: Spy
Voice: Old Prospector
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 27 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan, Druidic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 6000 sp. Deep blue spinel (1600 gp). Aquamarine (1600 gp). Azurite (16 gp). Violet garnet (1600 gp).
Shane Yorke, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His auburn hair is drawn into a tight pony tail with a rose scrunchie. This blue eyed westerner is not easily forgotten.
Personality: Shane is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born in the west, but his parents moved at a very young age to the east. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He got away from his former life and has fallen to alcoholism.
Motivation: He has money and likes to spend it; and he is wracked by social anxiety
Ideals: Extrovert. Flaws: Fearful, Addict. Bonds: Rich, Immigrant. Occupation: Engraver
Voice: Sounds elderly
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 26 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 15 (+2) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Orc, Druidic
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 5000 sp. 1 Minor magic item.
Adelard Graeme, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He is wearing a long, black cloak. His hair is always cut to a buzz. His face is covered beneath a completely black helmet.
Personality: He acts crazy and hedonistic. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Adelard was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. When Adelard reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has dedicated himself to building a better village for his children.
Motivation: Someone believes him a fraud; and he's looking for his big break
Flaws: Hedonist. Bonds: Military, Poor, Adventurer, Enemies. Occupation: Cook
Voice: Excited and jittery
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 53 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 16 (+3) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Celestial, Ignan, Orc
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 2 | 0 | 0 |
Possessions: 8000 sp. Tourmaline (50 gp). 1 Minor magic item. 1 Minor magic item.
Theodoric Quinton, Male Human [Permalink]
Personal [hide]
Description: This man is constantly adorned with expensive silk clothing, often dyed in bright yellow and white, and wears rings and necklaces with large, colorful gems. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. He keeps his long silver hair kept up in a rat tail. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Navigator mother left him crippled. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Money/treasure; and he is greedy
Ideals: Joker, Logical. Flaws: Ugly, Disease, Insomniac. Bonds: Rich. Occupation: Glassblower
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 14 (+2) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 6000 cp.
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