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NPC Generator

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Advanced [show]


Jocelyn Morley, Male Human [Permalink]

Personal [hide]

Description: He wears just a white suit. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His long silver hair is drawn into a two foot long braid. His fair skin shows little sign of his aristocratic breeding.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a pair of adventurers, Jocelyn grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better world.

Motivation: He desires power and/or immortality.

Bonds: Attractive, Guardian, Has a crush, Adventurer. Occupation: Bather

Voice: Scandinavian accent

Attributes [hide]

Jocelyn Morley, Male Human Monk 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)8 (-1) 15 (+2)12 (+1)
Skills Investigation +1, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Gerald Alton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He is renowned for his bright pastel suits and hats. He has a hunchback. His hair is cut close to his head. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Gerald is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His childhood dream was to be a Farmer, but he was a colossal failure. He has set out to sabotage the competition.

Motivation: Wants to have a good time and be beloved; and his relatives are trying to arrange a marriage

Ideals: Philantrophist, Optimist. Flaws: Ugly, Disease. Bonds: Family, Job. Occupation: Miner

Voice: Tuts and clicks tongue

Attributes [hide]

Gerald Alton, Male Human Monk 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)10 (+0) 15 (+2)10 (+0)
Skills Arcana +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Manfred Stanley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his black hair up in a very large beehive style do. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He always tries to repair and not replace. It was this mentality that drove him into the Fletcher business.

History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Manfred took refuge in the old dungeon and found the beat up bow and armor he uses now. Days after completing his studies, news broke out that his hometown was attacked by giants. Manfred was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: Find a way to reverse the transformation of his sister; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Persistence. Flaws: Addict, Secretive. Bonds: Nature, Enemies, Family. Occupation: Fletcher

Voice: Spanish accent

Attributes [hide]

Manfred Stanley, Male Human Expert 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)16 (+3) 9 (-1)10 (+0)
Skills Intimidation +2, Stealth +3
Senses Passive Perception 9
Languages Common, Terran, Draconic, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Ernest Westcott, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, black cloak. He has blonde hair. His otherwise smooth face is marked with small tiny scars.

Personality: Cocky and sure of himself, he believes he is the best Spy born in the past three hundred years. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Born in the west his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spy. He was always very intelligent and has formed a secret society of freemasons.

Motivation: Expand his business; and wants to raise his children well

Flaws: Secretive. Bonds: Job, Enemies, Poor, Family. Occupation: Spy

Voice: Draws out vowels

Attributes [hide]

Ernest Westcott, Male Human Rogue 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)13 (+1) 12 (+1)7 (-2)
Skills Athletics +3, Intimidation +0
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Alex Elton, Male Human [Permalink]

Personal [hide]

Description: This man wears dark leathers with embroidery. He has a penchant for wearing a ring with an oversized amethyst on his right hand. His auburn hair is matted, messy, and big. He has gleaming, smiling brown eyes.

Personality: He is happy with his job as a Brewer. He turns his eye from what people do, preferring to live and let live. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born several months after his father was called into army service. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Brewer work with an outfit from a few towns over. Brewer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Brewer like his father before him.

Motivation: Sabotage a competitor; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly. Bonds: Rich, Job, Military. Occupation: Brewer

Voice: Forgets to breathe while speaking

Attributes [hide]

Alex Elton, Male Human Adept 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)16 (+3) 16 (+3)13 (+1)
Skills Nature +5, Perception +5
Senses Passive Perception 15
Languages Common, Terran, Aquan, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 1900 sp. 4 Tanglefoot bags. 1 Holy water. 4 Tanglefoot bags.


Social Check DCs

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