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Advanced [show]


Henry Darlington, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his golden hair down. His green eyes dart from person to person to random spaces in the air.

Personality: Henry wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... He cannot resist a sob story and will often dote over anyone who has one.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Henry fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and meet up once more with his childhood friend

Ideals: Disciplined, Philantrophist, Fighting. Bonds: Adventurer, Mentor. Occupation: Tailor

Voice: Uses lots of figures of speech

Attributes [hide]

Henry Darlington, Male Human Adept 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)13 (+1) 10 (+0)15 (+2)
Skills Athletics +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 1000 sp. Brown-green garnet (50 gp). Fiery yellow corundum (500 gp). Amethyst (50 gp). Iolite (80 gp). 1 Minor magic item.


Social Check DCs


Trey Alton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he likes to wear ponchos typically of a light tan in addition to tight pants. His silver hair is styled in orderly dreadlocks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Confrontational and typically high on some drug or another. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Trey hails from a village terrorized by dire rats. When Trey reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He's since become an addict/alcoholic.

Motivation: He desires power and/or immortality; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Flaws: Addict, Fearful. Bonds: Attractive, Enemies, Military, Adventurer. Occupation: Engraver

Voice: Jittery and nervous

Attributes [hide]

Trey Alton, Male Human Aristocrat 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)14 (+2) 16 (+3)10 (+0)
Skills Intimidation +2, Stealth +5
Senses Passive Perception 13
Languages Common, Sylvan, Giant
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Hugh Anderton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a custom-built plate barding that's adorned with green lining and desert motifs. He has a small bristly mustache and wavy red hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He got into the Cook business at a young age. In his 12th year, his parents were killed by a orcs raid, leaving Hugh alone in the world. After a stint in an orphanage, he was adopted. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He is not mentally stable, and does not behave rationally; and wants his loneliness to end

Ideals: Logical. Flaws: Insane. Bonds: Enemies, Job, Has a crush. Occupation: Cook

Voice: Indian accent

Attributes [hide]

Hugh Anderton, Male Human Commoner 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)14 (+2) 14 (+2)9 (-1)
Skills Investigation +4, Medicine +4
Senses Passive Perception 12
Languages Common, Goblin, Celestial
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 16000 sp. 1 Minor magic item.


Social Check DCs


Gunter Denholm, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has dyed his greying brown hair a little too much giving a sharp brown color. His eyes are likewise violet.

Personality: While he acts the brute, he is far gentler than he would appear. He works hard and plays hard.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gunter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his religion dominates his actions

Ideals: Fighting, Athletic. Flaws: Hedonist. Bonds: Religious. Occupation: Marshal

Voice: Can't modulate volume

Attributes [hide]

Gunter Denholm, Male Human Warlock 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 10 (+0)14 (+2) 14 (+2)11 (+0)
Skills Athletics +6, Perception +4
Senses Passive Perception 14
Languages Common, Druidic, Infernal
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 400 gp.


Social Check DCs


Hunter Wallace, Male Human [Permalink]

Personal [hide]

Description: Standing 6'6", this man wears baggy green pantaloons and a yellow scarf. He has a long blonde beard with little hanging trinkets. His violet eyes are slightly larger than normal.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: Gifted from a young age, Hunter studied abroad. After coming to the age of reason, Hunter took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Find a way to reverse the transformation of his brother; and to reunite with his absent mother

Ideals: Artistic, Gifted. Flaws: Ugly, Insomniac. Bonds: Family. Occupation: Shipwright

Voice: Pirate accent

Attributes [hide]

Hunter Wallace, Male Human Warlock 6
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 55 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 19 (+4)10 (+0) 15 (+2)14 (+2)
Skills Investigation +3, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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