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Don Gresham, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and tends to wear a large pastel jacket. His skin is also unnaturally pale. He has dyed his greying brown hair a little too much giving a sharp brown color. He wears crescent spectacles with a black brim.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He receives visions of the future at random moments

History: A powerful necromancer made him what he is. Over the years he perfected his riding and shooting skills. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Mentor, Nature, Adventurer. Occupation: Guard

Voice: Dark and ominous

Attributes [hide]

Don Gresham, Male Human Ranger 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 24 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)18 (+4) 8 (-1)11 (+0)
Skills Arcana +7, Stealth +4
Senses Passive Perception 9
Languages Common, Orc, Gnoll, Auran, Druidic
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 sp.


Social Check DCs


Gerard Fawcett, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a fancy brown suit. He keeps his golden hair in a flapper bob. He has hazel eyes and a brown hat with a yellow feather.

Personality: He is irascible and easily irritated. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He became a Junk Dealer soon after.

Motivation: Retire the richest man in the east; and he is unsatisfied with his job

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Nature, Job. Occupation: Junk Dealer

Voice: Jittery and nervous

Attributes [hide]

Gerard Fawcett, Male Human Paladin 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 41 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)16 (+3) 16 (+3)14 (+2)
Skills Animal Handling +6, Medicine +6
Senses Passive Perception 13
Languages Common, Terran, Aquan, Abyssal
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Fidget, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tattered old clothes. His brown hair is knotted and matted. His violet eyes peer out from beneath his Stetson black hat.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Immigrant, Rich. Occupation: Tailor

Voice: Whispers

Attributes [hide]

Trym Fidget, Male Human Rogue 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 43 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 16 (+3)11 (+0) 16 (+3)10 (+0)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +6

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Davenport, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he typically wears green cloth garments or leather armor. He has a small bristly mustache and wavy auburn hair. His green eyes are passionate and lively.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born into a rich family. He was an apprentice working in his mother's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Impeccable, Fighting. Bonds: Nature, Rich, Job. Occupation: Courier

Voice: Pronounces difficult words wrong

Attributes [hide]

Manfred Davenport, Male Human Commoner 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)9 (-1) 16 (+3)8 (-1)
Skills Deception +2, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 500 gp. Aquamarine (1200 gp). Golden pearl (160 gp). Black pearl (1200 gp). Moss agate (8 gp).


Social Check DCs


Kyle Ainsworth, Male Human [Permalink]

Personal [hide]

Description: Standing 6'5", this man dresses in collared shirts and wears a proper scarf over his head. He sports a long blonde beard, and similarly colored long hair. His face is covered beneath a completely black helmet.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Flattery will make him almost putty in your hands.

History: He was born several months after his mother was called into army service. He was an athlete and attended two major summer competitions. He never won. After a long history of fighting, Kyle and his spouse have recently divorced.

Motivation: Wants to work out more often; and wants his loneliness to end

Ideals: Athletic. Flaws: Antagonistic, Selfish. Bonds: Military. Occupation: Fletcher

Voice: Thin and wheezing

Attributes [hide]

Kyle Ainsworth, Male Human Warlock 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)15 (+2) 13 (+1)9 (-1)
Skills Arcana +4, Religion +4
Senses Passive Perception 11
Languages Common, Infernal, Auran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12222000

Possessions: 100 gp. 1 Darkwood Buckler. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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