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NPC Generator

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Advanced [show]


Tim Browning, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is well dressed, constantly wearing a green suit, white shirt, and blue tie. He has styled his golden hair well, parting it to the left. His eyes are violet and he is always smoking a pipe.

Personality: Calm and collected, he is a well trained Cartwright. He takes great joy in being the best Cartwright in town.

History: Tim was born in the west. At a young age he loved to build and create. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He inherited the family business which he has now maintained for 9 years.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Ideals: Persistence, Gifted. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Cartwright

Voice: Deep voice with rolling R's

Attributes [hide]

Tim Browning, Male Human Ranger 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 15 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 9 (-1)11 (+0) 5 (-3)11 (+0)
Skills Animal Handling -1, Athletics +0
Senses Passive Perception 7
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 600 gp. 2 Thunderstones. 2 Acid flasks. 1 Everburning torch.


Social Check DCs


Arnold Rutland, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many white ritualistic tattoos. He is generally well dressed albeit a few years behind the times. His chestnut hair is heavily combed to the right. His fierce violet eyes like to dwell on things.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He does not trust anyone and sleeps with one eye open.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He now spends his time doing works of charity.

Motivation: Doesn't want to be a Crown-heir and was forced into it by his family; and regain custody of his son

Ideals: Philantrophist. Flaws: Insomniac. Bonds: Attractive, Slave, Family. Occupation: Crown-heir

Voice: High pitched and raspy

Attributes [hide]

Arnold Rutland, Male Human Ranger 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)15 (+2) 9 (-1)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 9
Languages Common, Infernal, Orc
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Wymar Bradshaw, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'8". He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He sports a flattop hair cut. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is frequently practicing swordplay.

History: The child of eastern immigrants he idolized his mother. His mother was a soldier and died while he was still young. Wymar was left his mother's suit of armor and trained in its use and care. He inherited the family business which he has now maintained for 2 years.

Motivation: He wants nothing more than to rejoin the army; and his religion dominates his actions

Flaws: Mundane. Bonds: Military, Immigrant, Job, Religious. Occupation: Brewer

Voice: Stutters

Attributes [hide]

Wymar Bradshaw, Male Human Cleric 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)12 (+1) 12 (+1)6 (-2)
Skills Athletics +4, Intimidation +0
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 2800 sp. 4 Smokesticks. 3 Thunderstones.


Social Check DCs


Alex Alton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears tight fighting clothing, which leaves very little to the imagination. He has done his best to style his red hair to look like a famous performer. He wears a mask on his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was raised in a white middle class family as the only child. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alex fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To end his boredom; and to find somewhere to settle down

Ideals: Fighting, Philantrophist. Flaws: Antagonistic, Mundane, Ugly. Occupation: Beggar

Voice: Australian accent

Attributes [hide]

Alex Alton, Male Human Sorcerer 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 31 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)16 (+3) 15 (+2)10 (+0)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 12
Languages Common, Draconic, Undercommon, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146653000

Possessions: 1000 gp. Fiery yellow corundum (1600 gp). Carnelian (40 gp). Lapis lazuli (13 gp). Violet garnet (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Benson, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a fine chain shirt which he covers with pastel colored cloaks and clothing. His hair is long and chestnut with streaks of silver, and is pulled back with small pastel clips. His beard is silver, braided, and well cared for. His hazel eyes lackadaisically let the world flow into them.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. As long as the job gets done he does not care how it got done.

History: Born to a pair of adventurers, Balimaar grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. During his travels, Balimaar and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Balimaar discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Balimaar fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Gifted, Professionalism. Flaws: Disease, Fearful. Bonds: Adventurer. Occupation: Miller

Voice: Smooth and feminine

Attributes [hide]

Balimaar Benson, Male Human Paladin 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)16 (+3) 11 (+0)9 (-1)
Skills Nature +5, Stealth +2
Senses Passive Perception 10
Languages Common, Draconic, Dwarven, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 1500 sp.


Social Check DCs

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