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NPC Generator

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Advanced [show]


Henry Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a blue tunic with white highlights, and long tan pants that bunch up around his shoes. With a patchy golden beard and wild golden hair. He wears a mask on his face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is skeptical of what others tell him and is slow to trust.

History: He comes from a rich southern family. His mother had invested heavily in several trade routes and wanted him to inherit them. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Joker, Impeccable. Flaws: Shy, Secretive. Bonds: Attractive, Rich. Occupation: Herbalist

Voice: Australian accent

Attributes [hide]

Henry Winterbourne, Male Human Fighter 7
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 66 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)8 (-1) 9 (-1)9 (-1)
Skills Insight +2, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Godfrey Staurheim, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man dresses in black turtlenecks beneath a yellow coat with violet slacks, and a wedding ring on his left hand. His hair is blonde and curly. He wears a mask on his face.

Personality: Godfrey hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born to a pair of adventurers, Godfrey grew up listening to his father's many stories. From his teen years he was always beautiful and desirable, so people have always doted on him. He has never given up on his music dream.

Motivation: To be a Brewer again; and to reunite with his old friends

Ideals: Artistic. Bonds: In love, Job, Adventurer, Attractive. Occupation: Barkeep

Voice: Australian accent

Attributes [hide]

Godfrey Staurheim, Male Human Aristocrat 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 16 (+3)15 (+2) 18 (+4)17 (+3)
Skills Athletics +3, Religion +5
Senses Passive Perception 14
Languages Common, Auran, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +5

Possessions: 20000 cp. Rock crystal (70 gp). Sardonyx (70 gp). Jet (150 gp).


Social Check DCs


Adelard Lester, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is wearing a perfectly clean shirt and pair of pants. He wears his hair in dreadlocks. He wears a mask on his face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He misses his home and complains about the freezing weather, even in summer.

History: Born to a poor family in the city he treasured whatever gifts he got. From his teen years he was always beautiful and desirable, so people have always doted on him. Days after completing his studies, news broke out that his hometown was attacked by giants. Adelard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it.

Ideals: Philantrophist. Bonds: Attractive, Immigrant, Poor, Enemies. Occupation: Roofer

Voice: Old Prospector

Attributes [hide]

Adelard Lester, Male Human Expert 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)17 (+3) 9 (-1)11 (+0)
Skills History +5, Survival +1
Senses Passive Perception 9
Languages Common, Giant, Sylvan, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Amber (160 gp). 1 Darkwood Buckler. 1 Chain shirt. 1 Banded mail.


Social Check DCs


John Harrington, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His black hair is slicked back into a classic pompadour. This amber eyed easterner is not easily forgotten.

Personality: He dislikes all the random violence that takes place in the east. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born in the east his family was never financially stable. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 8 years later his spouse died after the birth of his daughter. Heartbroken, John never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Wishes to resurrect an old love; and wants to have a good time and be beloved

Ideals: Pacifist, Optimist. Flaws: Disease. Bonds: Poor, In love. Occupation: Performer

Voice: Low and grunting

Attributes [hide]

John Harrington, Male Human Wizard 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)11 (+0) 15 (+2)11 (+0)
Skills Athletics +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 14000 cp.


Social Check DCs


Gerald Beckwith, Male Human [Permalink]

Personal [hide]

Description: He sports white clothing, slightly heavier than average wear, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. He has moderate length golden hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Gerald hails from a village terrorized by gnolls. As a young adult he joined a group advocating for an improvement in Human conditions. He hasn't been sleeping well lately.

Motivation: Someone believes him a fraud; and many gnolls want him driven away

Ideals: Philantrophist. Flaws: Insomniac, Racist. Bonds: Attractive, Enemies. Occupation: Dilettante

Voice: Irish accent

Attributes [hide]

Gerald Beckwith, Male Human Commoner 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 40 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 18 (+4)13 (+1) 13 (+1)8 (-1)
Skills History +4, Performance +2
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 40000 cp.


Social Check DCs

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