Lewis Soames, Male Human [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a green coat, and carries halberds. His blonde hair is long and unkept. He wears large thick round spectacles.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is obsessed with his god.
History: The child of a Scribe, who enjoyed hunting, Lewis was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Lewis took refuge in the old dungeon and found the beat up halberd and armor he uses now. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: His religion dominates his actions.
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Religious, Nature. Occupation: Animal Trainer
Voice: Aggressive tone
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 15 (+2) | 14 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Draconic, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
Possessions: 20000 cp.
Trey Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a simple tan robe with yellow stripes complete with hood. His red hair is braided into rings. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He dislikes all the random violence that takes place in the east. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born in a small desert village. Trey was born on a far eastern desert where he grew up under the tutelage of his father, an expert Bounty Hunter. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A rival would like him out of the picture.
Ideals: Pacifist, Philantrophist. Flaws: Ugly. Bonds: Nature, Immigrant. Occupation: Bounty Hunter
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 20 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 9 (-1) | 15 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnoll, Terran
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
Possessions: 40 pp.
Kyle Dudley, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is wearing a long, red, dusty cloak. With a patchy golden beard and wild golden hair. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Kyle was born the youngest of three triplets. A few years later when the south was not economically sound they moved to his current location. By chance he met his sister recently and the two have been together since.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and regain custody of his son
Ideals: Philantrophist, Fighting. Flaws: Forgetful. Bonds: Attractive, Family, Immigrant. Occupation: Carpenter
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 14
Hit Points 14 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 12 (+1) | 14 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 |
Possessions: 600 gp. Silver pearl (90 gp). Violet garnet (600 gp). Brown-green garnet (90 gp). 1 Minor magic item.
William Stanley, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears suspenders and grey workpants. His shirt is brown, and he wears a heavy grey leather apron most of the time. He has done his best to style his brown hair to look like a famous performer. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: William was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Bather hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He'd like to take his coworkers down a peg; and he's looking for his big break
Ideals: Justice. Bonds: Adventurer, Poor, Job. Occupation: Bather
Voice: Slurs words
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 9 (-1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Chad Kimberly, Male Human [Permalink]
Personal [hide]
Description: He wears a white tunic with black highlights, and long violet pants that bunch up around his shoes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. He has done his best to style his chestnut hair to look like a famous performer. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Chad was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wants to work out more often; and he is unsatisfied with his job
Ideals: Justice, Athletic. Flaws: Ugly, Antagonistic, Forgetful. Bonds: Poor. Occupation: Slave Trader
Voice: Posh accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 15 (+2) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 |
Possessions: 200 gp. Brown-green garnet (160 gp). 8 Acid flasks. 8 Acid flasks. 1 Everburning torch.
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