Hunter Lindsay, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has done his best to style his brown hair to look like a famous performer. He wears round tiny glasses practically rammed into his face.
Personality: His tongue was cut out and he uses sign language. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Sold as a small child to a necromancer, Hunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his father out around the business and became quite the natural. He has worked as a Dilettante like his father before him.
Motivation: He has passion for adventuring and risk; and sabotage a competitor
Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Mentor, Job, Adventurer. Occupation: Dilettante
Voice: Irish accent
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points -1 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 5 (-3) | 17 (+3) | 17 (+3) | 6 (-2) |
Senses Passive Perception 16
Languages Common, Goblin, Halfling, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 20000 cp.
Nicholas Marston, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is an epitome of beauty. His golden hair, when down, is lengthy. His face is covered beneath a completely black helmet.
Personality: He speaks before he thinks and is too direct. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: Gifted from a young age, Nicholas studied abroad. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Marry his brother to traveling adventurers; and doesn't want to be a mortician and was forced into it by his family
Ideals: Gifted, Entrepeneur. Flaws: Impulsive. Bonds: Attractive, Family. Occupation: Mortician
Voice: Smoker's lung
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 3 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 7 (-2) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 100 gp. Iolite (70 gp). Zircon (70 gp). 4 Tanglefoot bags. 1 Holy water. 4 Thunderstones.
William Richie, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears a green armored body suit, with a simple grey line shooting up and back down. Beneath his clothing is a huge mess of scar tissue. He wears a top hat to hide his balding. He has several tiny amethyst earrings on each ear.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is able to make almost anything out of random pieces of junk.
History: He is the product a well kept family trust fund and as such has never really known need. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying brother.
Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc
Ideals: Gifted. Flaws: Antagonistic. Bonds: Slave, Rich. Occupation: Herbalist
Voice: Posh accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 7)
Armor Class 14
Hit Points 35 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 13 (+1) | 11 (+0) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 100000 cp. Moonstone (80 gp).
Bernard Mitchell, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears dark leathers with embroidery. His hair is always cut to a buzz. His violet eyes lackadaisically let the world flow into them.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is obsessed with a lost civilization.
History: He was raised in a forest tribe. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Wants to raise his children well; and marry his brother to traveling adventurers
Flaws: Fearful. Bonds: Immigrant, Family, Adventurer, Nature. Occupation: Baker
Voice: Smooth and feminine
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 16 (+3) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Auran, Orc
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 300 gp. Blue quartz (7 gp). Red garnet (80 gp). Citrine (80 gp). Amethyst (80 gp). 1 Minor magic item.
Anselm Stanton, Male Human [Permalink]
Personal [hide]
Description: This southern man is renowned for his bright grey suits and hats. His clothes are grease stained in places. His hair is short and blonde. His thin eyebrows rest above his beady hazel eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. Anselm enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born in the south his family was never financially stable. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His religion dominates his actions.
Ideals: Optimist. Flaws: Ugly, Hedonist. Bonds: Poor, Immigrant, Religious. Occupation: Healer
Voice: Voice breaks
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 27 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 17 (+3) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 70 pp.
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