Raymond England, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'9". He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is white, silky, and of moderate length. This green eyed easterner is not easily forgotten.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Raymond lived on a farm with his father, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He now travels the world, in search of power and loot.
Motivation: He wants to meet his childhood hero.
Bonds: Poor, Attractive, Nature, Adventurer, Family. Occupation: Armorer
Voice: Farmer accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 35 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 9 (-1) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 |
Possessions: Red garnet (40 gp). Moonstone (40 gp). Chalcedony (40 gp).
Bertram Melancon, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a white collared shirt and grey pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He has done his best to style his silver hair to look like a famous performer. This hazel eyed northerner is not easily forgotten.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He also is a firm believer in the manly ideal.
History: He is the product a well kept family trust fund and as such has never really known need. Bertram abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Money/treasure.
Flaws: Ugly, Terse, Impulsive. Bonds: Rich, Adventurer. Occupation: Herbalist
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 33 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Star rose quartz (30 gp). Amethyst (80 gp). 1 Disguise kit.
Wymar Ashton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears suspenders and violet workpants. His shirt is black, and he wears a heavy violet leather apron most of the time. He has a white handlebar mustache and slicked back white hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He inherited the family business which he has now maintained for 7 years.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable. Bonds: Attractive, Job, Rich, Adventurer. Occupation: Cartwright
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 36 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 7 (-2) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Draconic, Auran
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Theobald Dudley, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears suspenders and brown workpants. His shirt is violet, and he wears a heavy brown leather apron most of the time. His white hair is thinning but still full. His eyes are a pleasant gray.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Energy wise he seems alert and responsive.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature nunchaku.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Professionalism, Impeccable. Flaws: Depressed. Bonds: Rich, Adventurer. Occupation: Priest
Voice: Dutch accent
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 30 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +4
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
Hugh Norton, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'1". He is wearing a long, brown cloak, and his gloved hand is found clutching a lance. He has a small bristly mustache and wavy chestnut hair. His face is covered beneath a completely black helmet.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Hugh hails from a village terrorized by goblins. His parents enrolled him in a Adept school at a young age so that he could practice his psionic talents. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To get a good night's sleep; and several ex partners dislike his way of doing things and want revenge
Ideals: Gifted. Flaws: Terse, Insomniac. Bonds: Adventurer, Enemies. Occupation: Herbalist
Voice: Raspy
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 25 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Terran, Aquan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 400 gp. Citrine (30 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
