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Advanced [show]


Ralf Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: He usually wears his green robe and has his morningstar always slung over his shoulder. He is portly but not overly obese. His black hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.

Personality: He is calm most of the time but flees social interaction. He is a bit of a xeno-phobe, disliking non-Humans.

History: Ralf was born with his mother's beautiful face. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: An old rival family wants him found; and to unite with his sister

Flaws: Shy, Racist. Bonds: Attractive, Rich, Family. Occupation: Laborer

Voice: Breathy voice

Attributes [hide]

Ralf Cholmondeley, Male Human Commoner 7
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 25 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)16 (+3) 13 (+1)10 (+0)
Skills Persuasion +3, Religion +6
Senses Passive Perception 11
Languages Common, Gnoll, Ignan, Aquan
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Solomon Law, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears white trousers with tan and brown striped suspenders. He wears various colorful collared shirts. He is an epitome of beauty. He has styled his golden hair well, parting it to the right. His gray eyes dart from person to person to random spaces in the air.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Solomon was born in the north. At a young age he loved to build and create. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Solomon took refuge in the old dungeon and found the beat up dagger and armor he uses now. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Artistic, Persistence. Bonds: Attractive, Adventurer, Nature. Occupation: Apothecary

Voice: Speaks like tongue is numb

Attributes [hide]

Solomon Law, Male Human Barbarian 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 36 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)16 (+3) 14 (+2)14 (+2)
Skills Animal Handling +4, Religion +5
Senses Passive Perception 12
Languages Common, Celestial, Terran, Auran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 24000 sp. 1 Minor magic item.


Social Check DCs


Nicholas Alton, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is tall, broad shouldered and powerfully built. His golden hair is greasy and uncared for. His amber eyes dart from person to person to random spaces in the air.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born the only child of a wealthy merchant. Brilliant and gifted he never wanted to apply himself. He has been a successful dealer in antiques buying low and selling high.

Motivation: To be a Miner again; and wants to open a new tavern

Ideals: Entrepeneur, Gifted. Flaws: Ugly. Bonds: Rich, Job, Religious. Occupation: Glassblower

Voice: Hissing voice

Attributes [hide]

Nicholas Alton, Male Human Rogue 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)17 (+3) 10 (+0)13 (+1)
Skills Persuasion +3, Survival +2
Senses Passive Perception 10
Languages Common, Abyssal, Elven, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Aquamarine (800 gp). Moss agate (10 gp).


Social Check DCs


Chad Garfield, Male Human [Permalink]

Personal [hide]

Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a penchant for wearing a ring with an oversized amethyst on his right hand. His head has been shaved. His gray eyes lackadaisically let the world flow into them.

Personality: His tongue was cut out and he uses sign language. Chad is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His father had invested heavily in several trade routes and wanted him to inherit them. Due to his spouse's obsession with being a Beggar they were divorced and he won custody of their daughter. He worked as a Stableman, and he later adopted a second daughter.

Motivation: Money/treasure; and to get a good night's sleep

Flaws: Ugly, Disease, Insomniac. Bonds: Rich, Family. Occupation: Stableman

Voice: Booming voice

Attributes [hide]

Chad Garfield, Male Human Adept 9
Medium (6'4") Human, Neutral Good (CR 9)
Armor Class 10
Hit Points 29 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)13 (+1) 14 (+2)9 (-1)
Skills Intimidation +2, Medicine +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333210

Possessions: 1400 gp.


Social Check DCs


Rolf Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He dresses in brown turtlenecks beneath a green coat with tan slacks. He carries with him a set of bastard swords on his belt, each one with a amber on the hilt. His tied-back hair is black. His amber eyes dart from person to person.

Personality: Eccentric and domineering, Rolf will drive conversation. Further he is a bit of a stoner and is frequently out of it.

History: Rolf was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Healer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Fighting, Extrovert. Flaws: Addict. Bonds: Poor, Adventurer. Occupation: Healer

Voice: Scottish accent

Attributes [hide]

Rolf Tewksbury, Male Human Commoner 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)13 (+1) 18 (+4)12 (+1)
Skills Deception +3, Nature +3
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 6000 cp.


Social Check DCs

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