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Advanced [show]


Thomas Cason, Male Human [Permalink]

Personal [hide]

Description: Standing 5'11", this man is dressed in an above average manner. He has a small bristly mustache and wavy golden hair. His eyes are likewise gray. His teeth are white and perfect.

Personality: He is overprotective of those who hire his services. He is skeptical of what others tell him and is slow to trust.

History: Thomas was born the youngest of three triplets. Thomas liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has been saving his money to try and buy his sister's freedom.

Motivation: Find a way to reverse the transformation of his sister; and regain custody of his son

Flaws: Shy. Bonds: Attractive, Guardian, Family, Nature. Occupation: Ruler

Voice: Shortens vowels

Attributes [hide]

Thomas Cason, Male Human Druid 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)14 (+2) 10 (+0)14 (+2)
Skills Animal Handling +2, Stealth +2
Senses Passive Perception 10
Languages Common, Gnoll, Druidic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: Malachite (15 gp). Lapis lazuli (15 gp). Violet garnet (500 gp).


Social Check DCs


Richard Kitchur, Male Human [Permalink]

Personal [hide]

Description: Standing 6'2", this man is renowned for his bright blue suits and hats. He wears a broad hat to hide his balding. His face is covered beneath a completely black helmet.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a logical person and will generally grow upset if things defy logic and science.

History: Richard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He was granted necromantic powers by his dying sister.

Motivation: To get a good night's sleep; and to share knowledge with the world

Ideals: Gifted, Logical. Flaws: Insomniac. Bonds: Poor, Debt. Occupation: Junk Dealer

Voice: High pitched and raspy

Attributes [hide]

Richard Kitchur, Male Human Druid 7
Medium (6'2") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 40 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)13 (+1) 9 (-1)16 (+3)
Skills Medicine +2, Persuasion +6
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. Blue quartz (10 gp). Freshwater pearl (10 gp). Smoky quartz (40 gp). Fiery yellow corundum (900 gp).


Social Check DCs


Guy Clare, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he typically wears a sleeveless long coat of deep tan leather and dull green iron scale mail. He has moderate length red hair. He wears crescent spectacles with a black brim.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Gifted from a young age, Guy studied abroad. His parents enrolled him in a Warlock school at a young age so that he could practice his druidic talents. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Doesn't want to be a Assassin and was forced into it by his family; and he wants revenge against orcs

Ideals: Disciplined, Gifted. Bonds: Family, Adventurer, Enemies. Occupation: Assassin

Voice: Shortens vowels

Attributes [hide]

Guy Clare, Male Human Warlock 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)11 (+0) 10 (+0)14 (+2)
Skills Arcana +2, Deception +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Anthony Gracey, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He carries a battered longbow and tarnished crossbow as well. His red hair is heavily combed to the left. His thin eyebrows rest above his beady green eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Born in the west his family was never financially stable. He was an apprentice working in his mother's forge. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Further expansion of business; and to be a spice merchant again

Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Family, Job, Adventurer. Occupation: Junk Dealer

Voice: Forgets to breathe while speaking

Attributes [hide]

Anthony Gracey, Male Human Commoner 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 10 (+0)10 (+0) 12 (+1)12 (+1)
Skills History +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Charles Dumph, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears a white collared shirt and brown pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His blonde hair is lengthy. His eyes are likewise brown.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Charles is combative with any and all who dare try his patience in the slightest.

History: Born to a pair of adventurers, Charles grew up listening to his father's many stories. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Balancing his hectic life and new Architect responsibilities is difficult.

Ideals: Justice. Bonds: Job, Adventurer, Rich. Occupation: Architect

Voice: Uses lots of figures of speech

Attributes [hide]

Charles Dumph, Male Human Rogue 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)9 (-1) 11 (+0)18 (+4)
Skills Deception +6, Intimidation +6
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 10 pp. 1 Minor magic item.


Social Check DCs

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