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NPC Generator

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Advanced [show]


Gunter Law, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His attire stands in sharp contrast to his whip, which is beautifully polished and possesses an ornate carving of a rose on it. He has styled his brown hair well, parting it to the left. This hazel eyed easterner is not easily forgotten.

Personality: He is witty, but his monotone delivery comes off as unnerving He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Gunter was born with his mother's beautiful face. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He's also a talented Mayor, but doesn't like to broadcast it.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Joker. Flaws: Racist. Bonds: Attractive, Rich, Job. Occupation: Shepherd

Voice: Tuts and clicks tongue

Attributes [hide]

Gunter Law, Male Human Cleric 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)11 (+0) 15 (+2)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Don Hackney, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he typically wears grey cloth garments or leather armor. His black hair is unkempt and raggedy. He tend to wears goggles to shield his eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Don lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to raise his children well.

Ideals: Impeccable. Flaws: Ugly, Fearful. Bonds: Poor, Family. Occupation: Cook

Voice: Sighs a lot, exhausted

Attributes [hide]

Don Hackney, Male Human Monk 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)15 (+2) 15 (+2)13 (+1)
Skills Investigation +4, Stealth +3
Senses Passive Perception 12
Languages Common, Abyssal, Orc
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 37000 sp. 1 Half-Plate.


Social Check DCs


Hunter Berkeley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and is pretty ugly. His blonde hair is kept up in a ponytail inside a broad hat. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A powerful necromancer made him what he is. He helped his father out around the business and became quite the natural. He became a Spice Merchant soon after.

Motivation: Further expansion of business; and balancing his hectic life and new spice merchant responsibilities is difficult

Ideals: Joker. Flaws: Ugly, Shy. Bonds: Mentor, Job. Occupation: Spice Merchant

Voice: Draws out vowels

Attributes [hide]

Hunter Berkeley, Male Human Commoner 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 15 (+2)6 (-2) 14 (+2)12 (+1)
Skills Performance +3, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 6000 cp. 3 Holy water.


Social Check DCs


Charles Breeden, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He likes to wear ponchos typically of a light green in addition to tight pants. His red hair is slicked back into a classic pompadour. He wears an eyepatch.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He does not trust anyone and sleeps with one eye open.

History: Born to a pair of adventurers, Charles grew up listening to his father's many stories. He moved from fad to fad and when he turned 15 he discovered music. He has dedicated himself to building a better kind of golem.

Motivation: Nothing but the best is good enough for him; and a need for knowledge about a nearby landmark

Ideals: Artistic, Impeccable. Flaws: Ugly, Greedy, Insomniac. Bonds: Adventurer. Occupation: Adventurer

Voice: Excited and jittery

Attributes [hide]

Charles Breeden, Male Human Aristocrat 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)11 (+0) 15 (+2)9 (-1)
Skills Animal Handling +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Norman Lester, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing the road beaten gear of a warrior. His chestnut hair is singed and shortened. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Norman is depressed about a lot of things. He tends to be a nihilist. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born in a small mountains village. Norman liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic, Philantrophist. Flaws: Ugly, Depressed. Bonds: Nature. Occupation: Shoemaker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Norman Lester, Male Human Warlock 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)10 (+0) 9 (-1)11 (+0)
Skills Athletics +5, History +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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