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NPC Generator

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Advanced [show]


Dean Langston, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears a top hat to cover his moderate length red hair. He has gleaming, smiling violet eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has all his life been fascinated with music.

History: Dean was born in the north. At a young age he loved to build and create. His father took him hunting and taught him how to get in the mind of other creatures. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Gifted, Artistic, Persistence. Bonds: Rich, Nature. Occupation: Map Maker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Dean Langston, Male Human Wizard 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 15 (+2)15 (+2) 10 (+0)15 (+2)
Skills Religion +4, Sleight of Hand -1
Senses Passive Perception 10
Languages Common, Abyssal, Terran
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 1600 sp. Rock crystal (70 gp). White pearl (100 gp).


Social Check DCs


Guy Wellington, Male Human [Permalink]

Personal [hide]

Description: This man wears tight fighting clothing, which leaves very little to the imagination, and sports empty pouches on his belt. He sports a flattop hair cut. His eyes are blue and catlike.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He would rather hide behind his crafts than deal with other people.

History: Guy was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Due to his spouse's obsession with being a Apothecary they were divorced and he won custody of their son. He worked as a Tailor, and he later adopted a second son.

Motivation: Regain custody of his son.

Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Attractive, Family. Occupation: Tailor

Voice: Laughs frequently while speaking

Attributes [hide]

Guy Wellington, Male Human Commoner 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)12 (+1) 12 (+1)5 (-3)
Skills Persuasion +0, Religion +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp. Fire opal (700 gp). Deep blue spinel (800 gp). 1 Full Plate. 1 Chain shirt.


Social Check DCs


Geoffrey Melancon, Male Human [Permalink]

Personal [hide]

Description: This man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is muscular with a powerful set of arms. His long auburn hair is drawn into a two foot long braid. He wears an eyepatch.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Geoffrey hails from a village terrorized by drow. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Days after completing his studies, news broke out that his hometown was attacked by drow. Geoffrey was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: He is wracked by social anxiety; and a deep hatred of drow

Flaws: Ugly, Shy, Fearful, Antagonistic. Bonds: Enemies. Occupation: Fortune-teller

Voice: Hard of hearing, loud

Attributes [hide]

Geoffrey Melancon, Male Human Warlock 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)12 (+1) 17 (+3)15 (+2)
Skills Intimidation +4, Religion +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: 600 gp.


Social Check DCs


Jocelyn Cromwell, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses in collared shirts and wears a proper scarf over his head. He keeps his long silver hair kept up in a rat tail. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. When he's not drinking or sleeping the drinks off, he's doing painting.

History: From birth he was tutored by a cruel and relentless mentor. He has had some formal painting training, and achieved minor success. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Ideals: Artistic. Bonds: Attractive, Enemies, Mentor. Occupation: Architect

Voice: Dark and ominous

Attributes [hide]

Jocelyn Cromwell, Male Human Cleric 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 44 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)7 (-2) 14 (+2)7 (-2)
Skills Persuasion +1, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 800 gp. Black opal (1000 gp). Deep green spinel (40 gp). 1 Minor magic item.


Social Check DCs


Bertram Enfield, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears suspenders and black workpants. His shirt is white, and he wears a heavy black leather apron most of the time. He wears a colorful flower in his blonde hair. He is baby faced.

Personality: He dislikes all the random violence that takes place in the north. He is an amazing painter.

History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He left for the north, certain he would find work there.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and expand his business

Ideals: Pacifist, Gifted. Bonds: Immigrant, Attractive, Mentor. Occupation: Seamstress

Voice: Speaks with squeezed throat

Attributes [hide]

Bertram Enfield, Male Human Adept 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 10 (+0)8 (-1) 12 (+1)8 (-1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 600 gp.


Social Check DCs

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