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Advanced [show]


Heward Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright grey suits and hats. He has a long chestnut beard with little hanging trinkets. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a bit of a xeno-phobe, disliking non-Humans.

History: Gifted from a young age, Heward studied abroad. Through the years after Heward was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Heward's mother didn't care for him much, and the feeling was mutual. He tends to his Sculptor job now, and dutifully fulfills any obligations he has.

Motivation: To prove his worth to the world; and balancing his hectic life and new sculptor responsibilities is difficult

Ideals: Gifted. Flaws: Antagonistic, Racist, Impulsive. Bonds: Attractive, Job. Occupation: Sculptor

Voice: Loud with bravado

Attributes [hide]

Heward Wedgwood, Male Human Druid 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 47 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)13 (+1) 15 (+2)11 (+0)
Skills Medicine +5, Persuasion +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 200 gp. Red spinel (100 gp). Tiger eye turquoise (4 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Robert Berkeley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a tan armored body suit, with a simple blue line shooting up and back down. With bright auburn hair and a scraggly beard. He is baby faced.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a pair of adventurers, Robert grew up listening to his father's many stories. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Logical. Flaws: Antagonistic. Bonds: Adventurer, Rich. Occupation: Assassin

Voice: Old Prospector

Attributes [hide]

Robert Berkeley, Male Human Commoner 6
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 18 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)10 (+0) 15 (+2)10 (+0)
Skills Athletics +2, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +3

Possessions: 1000 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Drogo Stansfield, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with white lining and desert motifs. He is physically well-built. He has no hair. He has several tiny aquamarine earrings on each ear.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He plays an instrument quite well.

History: He was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Drogo has worked very hard to control his curse. He inherited the family business which he has now maintained for 5 years.

Motivation: Wants to open a new tavern; and balancing his hectic life and new sailor responsibilities is difficult

Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Rich, Job. Occupation: Sailor

Voice: Creaky witch voice

Attributes [hide]

Drogo Stansfield, Male Human Barbarian 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 35 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)11 (+0) 11 (+0)14 (+2)
Skills Athletics +4, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Gomory Trowbridge, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a black shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. His skin is also unnaturally pale. His head has been shaved. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: His tongue was cut out and he uses sign language. Energy wise he seems alert and responsive.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He got away from his former life and has fallen to alcoholism.

Motivation: Money/treasure.

Ideals: Professionalism. Flaws: Ugly, Addict, Disease. Bonds: Rich. Occupation: Armorer

Voice: Soft and mumbly

Attributes [hide]

Gomory Trowbridge, Male Human Ranger 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)14 (+2) 8 (-1)12 (+1)
Skills Nature +4
Senses Passive Perception 9
Languages Common, Goblin, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Gerard Dumph, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears dull brown sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed mace, just in case. His hair is golden, silky, and of moderate length. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Eccentric and domineering, Gerard will drive conversation. He invites people to come help in his community garden.

History: Born to a Banker, his father struggled to pay the bills. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Many gnolls want him driven away; and someone believes him a fraud

Ideals: Extrovert, Philantrophist. Bonds: Attractive, Poor, Enemies. Occupation: Barber

Voice: Scottish accent

Attributes [hide]

Gerard Dumph, Male Human Warrior 6
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 37 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)5 (-3) 17 (+3)6 (-2)
Skills Persuasion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: 30 pp.


Social Check DCs

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