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NPC Generator

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Advanced [show]


Henry Riley, Male Human [Permalink]

Personal [hide]

Description: He usually wears his green robe and has his warhammer always slung over his shoulder. He carries with him a set of warhammers on his belt, each one with a ruby on the hilt. His hair is chestnut and curly. His face is covered beneath a completely black helmet.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born blind and as such lacked many opportunities for work. His parents enrolled him in a Adept school at a young age so that he could practice his psionic talents. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends.

Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Adventurer. Occupation: Barkeep

Voice: Hollow voice

Attributes [hide]

Henry Riley, Male Human Adept 9
Medium (5'3") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 30 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)15 (+2) 10 (+0)11 (+0)
Skills Medicine +3, Nature +5
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 1900 gp. Gold and topaz bottle stopper cork (1400 gp). Jeweled gold crown (2000 gp). Jeweled anklet (1000 gp). 1 Minor magic item.


Social Check DCs


Simon Everly, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a robe, a symbol of the four houses of cards around his neck, and a sword on his belt. His hair is brown and very short. His green eyes are slightly larger than normal.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Simon was born with his father's beautiful face. His family was turned out during the war. He and his family wandered south to less war torn lands. Due to his spouse's obsession with being a Knight they were divorced and he won custody of their daughter. He worked as a Architect, and he later adopted a second daughter.

Motivation: An old rival family wants him found.

Ideals: Fighting, Passionate. Flaws: PTSD. Bonds: Family, Attractive. Occupation: Architect

Voice: Speaks with squeezed throat

Attributes [hide]

Simon Everly, Male Human Adept 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 16 (+3)7 (-2) 14 (+2)16 (+3)
Skills Investigation +0, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 33000 sp. 1 Minor magic item.


Social Check DCs


Roger Quinton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'5" and is a bit bulky. He is very muscular particularly in the legs. He wears a weathered and beat up set of banded mail beneath an oversized black coat. His brown hair, when down, is lengthy. He wears an eyepatch.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Energy wise he seems alert and responsive.

History: He got into the Cartwright business at a young age. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Shepherd they were divorced and he won custody of their daughter. He worked as a Cartwright, and he later adopted a second daughter.

Motivation: Regain custody of his daughter; and to reunite with his absent mother

Ideals: Professionalism. Flaws: Ugly. Bonds: Family, Job. Occupation: Cartwright

Voice: High pitched, excited

Attributes [hide]

Roger Quinton, Male Human Wizard 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)9 (-1) 12 (+1)15 (+2)
Skills Athletics +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Amber (130 gp). Citrine (50 gp). Blue quartz (10 gp).


Social Check DCs


Solomon Hailey, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His blonde hair is slicked back into a classic pompadour. His eyes are blue and beady.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a minor phobia of water and hates getting wet.

History: A powerful wizard made him what he is. He was taken as a slave by a traveling circus and forced to perform He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He feels threatened by others.

Flaws: Ugly, Shy, Fearful. Bonds: Mentor, Slave. Occupation: Slave Trader

Voice: Soft and mumbly

Attributes [hide]

Solomon Hailey, Male Human Commoner 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 0 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 5 (-3)10 (+0) 13 (+1)11 (+0)
Skills Investigation +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 300 gp. Silver pearl (90 gp). Obsidian (15 gp). Sardonyx (80 gp).


Social Check DCs


Gunter Langley, Male Human [Permalink]

Personal [hide]

Description: 5'7" and muscular, this southern man wears dark leathers with embroidery. His white hair is greasy and uncared for. His eyes are hazel and catlike.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Gunter was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: Wants to work out more often; and many gnolls want him driven away

Ideals: Athletic. Flaws: Ugly, Secretive. Bonds: Enemies, Military. Occupation: Navigator

Voice: Spits and sputters

Attributes [hide]

Gunter Langley, Male Human Ranger 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)15 (+2) 16 (+3)13 (+1)
Skills Investigation +5, Survival +6
Senses Passive Perception 13
Languages Common, Gnoll, Druidic
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: Malachite (8 gp). Blue quartz (8 gp). Amethyst (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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