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Advanced [show]


Hunter Branson, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses in white turtlenecks beneath a red coat with grey slacks. His black hair is knotted and matted. His eyes are green and he is always smoking a pipe.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He also has developed a complete distrust of the Doctor profession.

History: A powerful wizard made him what he is. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fisher. He inherited the family business which he has now maintained for 15 years.

Motivation: He is unsatisfied with his job; and he's repulsed by the pc

Ideals: Athletic. Flaws: Antagonistic. Bonds: Job, Mentor. Occupation: Fisher

Voice: Timid voice

Attributes [hide]

Hunter Branson, Male Human Warrior 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 40 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)14 (+2) 5 (-3)12 (+1)
Skills Arcana +5, Intimidation +4
Senses Passive Perception 7
Languages Common, Gnoll, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Northcott, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He carries with him a set of quarterstaffs on his belt, each one with a emerald on the hilt. He has a small bristly mustache and wavy chestnut hair. His eyes, though not visible through his cowl, are amber.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He believes the world needs to unite to get rid of dire rats once and for all.

History: He got into the Stableman business at a young age. There was a wharf not far from home where he often wandered off to fish. He now owns his own business.

Motivation: Wants to open a new tavern.

Ideals: Fighting. Bonds: Rich, Job, Enemies, Nature. Occupation: Stableman

Voice: Smoker's lung

Attributes [hide]

Trym Northcott, Male Human Wizard 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)9 (-1) 16 (+3)9 (-1)
Skills Persuasion +1, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Pink pearl (40 gp). Rose (40 gp). 4 Alchemist’s fire. 2 Thunderstones.


Social Check DCs


Kyle Fulton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He has a very tight haircut. His amber eyes dart from person to person to random spaces in the air.

Personality: He speaks before he thinks and is too direct. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was raised in a white middle class family as the only child. He has chosen to use the inheritance that was left to him frivolously. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kyle fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is content; and to prove his worth to the world

Ideals: Fighting. Flaws: Impulsive, Mundane. Bonds: Nature, Rich. Occupation: Stylist

Voice: Low rumbling, strings words together

Attributes [hide]

Kyle Fulton, Male Human Rogue 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)17 (+3) 14 (+2)12 (+1)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Abyssal, Gnoll, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. Alexandrite (900 gp). Chrysoberyl (60 gp). Coral (60 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Miles Kendall, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is long and auburn with streaks of chestnut, and is pulled back with small blue clips. His beard is chestnut, braided, and well cared for. His eyes are green and beady.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to loving parents in a slum to the west. Through the years after Miles was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Miles's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Miles and his spouse have recently divorced.

Motivation: To reunite with his absent father; and he's repulsed by the pc

Ideals: Joker. Flaws: Ugly, Insomniac, Antagonistic. Bonds: Poor, Family. Occupation: Mason

Voice: Cold and demanding tone

Attributes [hide]

Miles Kendall, Male Human Monk 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)18 (+4) 13 (+1)12 (+1)
Skills Deception +3, Survival +3
Senses Passive Perception 11
Languages Common, Ignan, Sylvan, Dwarven, Celestial
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Roland Mori, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He keeps his chestnut hair in a flapper bob. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is extraordinarily eccentric. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Roland lived on a farm with his father, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Roland took refuge in the ruined castle and found the beat up greataxe and armor he uses now. By chance he met his brother recently and the two have been together since.

Motivation: A strong sense of loyalty to Human people; and doesn't want to be a scribe and was forced into it by his family

Flaws: Addict, Insane, Racist. Bonds: Attractive, Family, Nature. Occupation: Scribe

Voice: Soft and mumbly

Attributes [hide]

Roland Mori, Male Human Monk 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)9 (-1) 12 (+1)11 (+0)
Skills Nature +1, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 22000 cp.


Social Check DCs

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