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NPC Generator

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Advanced [show]


Trym Hayhurst, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His golden hair is greasy and uncared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is mildly Human supremacist, though he does not identify as such. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a Shipwright, his mother struggled to pay the bills. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Find a way to reverse the transformation of his sister; and an old rival family wants him found

Ideals: Gifted. Flaws: Ugly, Racist, Antagonistic. Bonds: Poor, Family. Occupation: Adventurer

Voice: Slow speaker

Attributes [hide]

Trym Hayhurst, Male Human Warrior 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 8 (-1)13 (+1) 11 (+0)13 (+1)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 400 gp. Citrine (20 gp). 3 Tanglefoot bags. 3 Tanglefoot bags.


Social Check DCs


Don Kinsley, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He has styled his black hair well, parting it to the left. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: Don is depressed about a lot of things. He tends to be a nihilist. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has been a successful dealer in antiques buying low and selling high.

Motivation: Nothing but the best is good enough for him; and retire the richest man in the north

Ideals: Fighting, Artistic, Entrepeneur, Impeccable. Flaws: Depressed, Antagonistic. Occupation: Shepherd

Voice: Sore throat, cough

Attributes [hide]

Don Kinsley, Male Human Expert 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)12 (+1) 12 (+1)13 (+1)
Skills Animal Handling +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2500 sp.


Social Check DCs


Gunter Hale, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He is physically well-built. His hair is white, silky, and of moderate length. He tend to wears goggles to shield his eyes.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He also has developed a complete distrust of the Shoemaker profession.

History: He was born at the edge of vast desert. A few years later when the north was not economically sound they moved to his current location. He's also a talented Shoemaker, but doesn't like to broadcast it.

Motivation: Doesn't want to be a Animal Trainer and was forced into it by his family; and sabotage a competitor

Bonds: Attractive, Job, Nature, Immigrant, Family. Occupation: Animal Trainer

Voice: Jittery and nervous

Attributes [hide]

Gunter Hale, Male Human Expert 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)8 (-1) 12 (+1)10 (+0)
Skills Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 19000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Balimaar Hadleigh, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He prefers to wear brown pants and tee shirts. He wears a broad hat to cover his moderate length brown hair. His eyes are violet and he is always smoking a pipe.

Personality: He is almost excessively polite to everyone, even when angry. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants nothing more than to rejoin the army; and he desires power and/or immortality

Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Adventurer, Military. Occupation: Courier

Voice: Shortens vowels

Attributes [hide]

Balimaar Hadleigh, Male Human Barbarian 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 50 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 17 (+3)10 (+0) 9 (-1)11 (+0)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 33000 sp. Bloodstone (40 gp). Jet (150 gp). 1 Breastplate. 1 Half-Plate.


Social Check DCs


Richard Abram, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. His auburn hair is smooth and relatively long. His skin is flawless and his violet eyes scan people very quickly.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Animals are drawn to him, and he is able to talk to them.

History: He was born at the edge of vast island. He worked as a nervous Animal Trainer and found it very stressful. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Disciplined, Gifted. Bonds: Attractive, Nature, Job. Occupation: Animal Trainer

Voice: High pitched, excited

Attributes [hide]

Richard Abram, Male Human Adept 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)7 (-2) 12 (+1)11 (+0)
Skills Perception +3, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 16000 sp. Obsidian (4 gp). White pearl (60 gp). Chalcedony (60 gp). Blue star sapphire (700 gp). 1 Minor magic item.


Social Check DCs

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