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NPC Generator

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Advanced [show]


Alex Quinton, Male Human [Permalink]

Personal [hide]

Description: This man wears a brown costume with the symbols of luck on his torso, and sports empty pouches on his belt. His long red hair reaches down to his waist. His amber eyes lackadaisically let the world flow into them.

Personality: He is irascible and easily irritated. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He doesn't get along with people that don't share his tastes; and he is terrified, and will act out of fear

Ideals: Impeccable. Flaws: Antagonistic, Fearful, Shy. Bonds: Nature. Occupation: Carter

Voice: Forgets to breathe while speaking

Attributes [hide]

Alex Quinton, Male Human Druid 7
Medium (6'0") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 29 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 8 (-1)16 (+3) 12 (+1)17 (+3)
Skills Animal Handling +4, Investigation +6
Senses Passive Perception 11
Languages Common, Ignan, Orc, Sylvan
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 300 gp. A roughly beaten golden orb (170 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Copeland, Male Human [Permalink]

Personal [hide]

Description: He wears black painted combat armor at almost all times, and carries pickaxes. He keeps his red hair in a pixie cut. His face is covered beneath a completely black helmet.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the east. In his 10th year, his parents were killed by a dire rats raid, leaving Balimaar alone in the world. After a stint in an orphanage, he was adopted. He left for the east, certain he would find work there.

Motivation: He desires power and/or immortality.

Ideals: Fighting. Bonds: Enemies, Adventurer, Immigrant. Occupation: Locksmith

Voice: Farmer accent

Attributes [hide]

Balimaar Copeland, Male Human Ranger 7
Medium (6'1") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 41 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)15 (+2) 11 (+0)12 (+1)
Skills Insight +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Goblin, Elven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 1200 gp. 1 Minor magic item.


Social Check DCs


Hunter Peyton, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His skin is also unnaturally pale. He wears his blonde hair down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Hunter wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He served in the navy to pay for his family's outstanding loans. He found a children's book about a Human Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better trade route.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Disciplined. Flaws: Ugly, Insane. Bonds: Has a crush, Adventurer, Military. Occupation: Painter

Voice: Booming voice

Attributes [hide]

Hunter Peyton, Male Human Expert 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 10 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 7 (-2)12 (+1) 12 (+1)16 (+3)
Skills Perception +4, Performance +6
Senses Passive Perception 16
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1

Possessions: 30 pp.


Social Check DCs


Roland Graham, Male Human [Permalink]

Personal [hide]

Description: An older man who typically wears a sleeveless long coat of deep black leather and dull grey iron scale mail, he is not a threatening figure. He keeps his black hair in a pixie cut. His brown unseeing eyes seem to look past you.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He also is a firm believer in the manly ideal.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. From there he went from mercenary job to mercenary job. He has built up a small fortune and can afford his own way.

Motivation: A need for knowledge about a nearby landmark; and money/treasure

Ideals: Justice. Flaws: Disease, Impulsive. Bonds: Rich, Adventurer. Occupation: Barkeep

Voice: Slow speaker

Attributes [hide]

Roland Graham, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 16 (+3)14 (+2) 15 (+2)8 (-1)
Skills Perception +4, Performance +1
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Tourmaline (140 gp).


Social Check DCs


Rolf Atherton, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with Stetson hat, and carries nunchakus. His silver hair is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the west his family was never financially stable. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rolf fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Joker. Bonds: Attractive, Nature, Poor. Occupation: Sailor

Voice: Squeaky

Attributes [hide]

Rolf Atherton, Male Human Wizard 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)12 (+1) 11 (+0)13 (+1)
Skills Deception +3, Stealth +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs

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