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Advanced [show]


Everard York, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears rags and sports a simple walking cane. He has a blonde handlebar mustache and slicked back blonde hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Overbrimming with self-confidence, Everard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was always a brilliant, if unscrupulous mind. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He feels the way he acts is they only way to get by in the world; and he is not mentally stable, and does not behave rationally

Ideals: Impeccable, Logical. Flaws: Ugly, Insane. Bonds: Poor, Adventurer. Occupation: Sage

Voice: Speaks with squeezed throat

Attributes [hide]

Everard York, Male Human Adept 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 15 (+2)14 (+2) 10 (+0)9 (-1)
Skills Medicine +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Auran, Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 1900 sp. 3 Holy water.


Social Check DCs


Peter Altham, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight pastel one piece outfit complete with pants, hood, and a cape, and he perpetually has his club ready. He has shaved his head bald. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. As long as the job gets done he does not care how it got done.

History: Born to a Ploughman, his mother struggled to pay the bills. In his 14th year, his parents were killed by a gnolls raid, leaving Peter alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Peter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a deep hatred of gnolls

Ideals: Fighting, Professionalism. Bonds: Attractive, Enemies, Poor. Occupation: Bricklayer

Voice: Thin and wheezing

Attributes [hide]

Peter Altham, Male Human Aristocrat 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 26 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 8 (-1)9 (-1) 10 (+0)16 (+3)
Skills Insight +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 1000 gp. Moonstone (40 gp). Jet (50 gp). White pearl (50 gp).


Social Check DCs


Solomon Redfield, Male Human [Permalink]

Personal [hide]

Description: This man wears a faded coat and loose pants complete with feathered hat. He has a penchant for wearing a ring with an oversized jet on his left hand. His chestnut hair is braided into rings. His hazel eyes lackadaisically let the world flow into them.

Personality: Stoic and calm, he prefers to meditate than take action. He is an amazing painter.

History: The child of a Knight, who enjoyed hunting, Solomon was taken on many hunting expeditions. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is terrified, and will act out of fear; and he is greedy

Ideals: Disciplined, Gifted. Flaws: Fearful. Bonds: Rich, Nature. Occupation: Interpreter

Voice: Rolls R's

Attributes [hide]

Solomon Redfield, Male Human Commoner 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)8 (-1) 7 (-2)13 (+1)
Skills Acrobatics +2, Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 48000 sp.


Social Check DCs


Aldous Nash, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears silk and lounges about seductively. His hair is always cut to a buzz. He tend to wears goggles to shield his eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Aldous hails from a village terrorized by drow. Through the years after Aldous was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Aldous's mother didn't care for him much, and the feeling was mutual. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He's repulsed by the PC; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Entrepeneur. Flaws: Shy, Antagonistic. Bonds: Attractive, Enemies. Occupation: Shepherd

Voice: pre-pubescent

Attributes [hide]

Aldous Nash, Male Human Expert 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)10 (+0) 12 (+1)16 (+3)
Skills Stealth +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 70 pp.


Social Check DCs


Manfred Wallace, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male likes to wear tan tank tops with green pants. He is tall, broad shouldered and powerfully built. His white hair is greying along the sides and has receded to reveal a widow's peak. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He invites people to come help in his community garden.

History: He was born in a small desert village. His arcane abilities were realized during a raid on his village. He now spends his time doing works of charity.

Motivation: Expand his business; and someone believes him a fraud

Ideals: Philantrophist, Gifted. Bonds: Enemies, Nature, Job. Occupation: Guard

Voice: Cold and demanding tone

Attributes [hide]

Manfred Wallace, Male Human Barbarian 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 48 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)7 (-2) 15 (+2)9 (-1)
Skills Deception +2, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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